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LexManos

Forge Code God
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Everything posted by LexManos

  1. Delete the libraries folder and try installing again.
  2. https://github.com/MinecraftForge/MinecraftForge
  3. It's possible to create clients, {not legal in quite a lot of ways} But it's impossible to stop cheating on the client's side. I am not gunna download and run your random code on my machine. Oh wow, and reading the page you're offering the pirated version of Minecraft to your users. You REALLY are bad at this. No, No help for you!
  4. That is impossible to do, don't even try it.
  5. Then write a normal mod. Again you're not gunna get much help here for developing for such an old version.
  6. You're gunna need to know a lot more about programming a problem solving if you want to be the 'Polish Forge', Ya you're not gunna get any help here. If you can't figure it out on your own you should help the rest of your community update to the latest version. Or just stick with the latest version for 1.8.9. {Seriously, atleast use 1.8.9 not 1.8.8}
  7. What EXACTLY are you trying to do and WHY? 1.8.8 isn't supported, 1.8.8 isn't accepting PRs. What the heck are you trying to accomplish with this old version?
  8. We have, and it breaks a lot more than it fixes. 10GB however is rather stupid... How the hell are you using that much i'm running packs with 300+ mods on less than 6GB.
  9. Optifine does a lot of things to 'speed up' the texture reloading. IIRC it threads quite a bit of it so that it seems faster, but it's just doing it in the background. A proper comparison would be Forge to Vanilla, Which we should be comparable if not a little faster. As for the server issue, that I honestly I have no clue. That is all based off when the server sends the ping response to the client. No idea why you're getting such a delay on JUST Forge. There isn't anything we're doing that would cause that.
  10. If setupDecomp completes successfully then yes, it downloaded everything. Post your logs, also the 'source' for Minecraft itself is never downloaded, it has to be decompiled on your local machine for legal reasons. Gradle is the same on windows and mac, it all works the time.
  11. You *SHOULD* try and generic out your recipe so that others can use it or its more configurable. But yes some things are just that simple. Doing it via JSON only increases compatibility and configurability.
  12. Yes, actually it does. Why special case shit when your recipe can be {"type": "my:custom_recipe"} DONE! SO HARD!
  13. What exact folder? Your user folder? Are you running the mojang launcher as a different user? Give the FULL paths. Navigate to that folder, does it exist? Does it have a launcher_profiles.json ?
  14. That would be up to the Shaders mod. You'd have to ask them if they are compatible with Forge/1.12. Find the official release page for them which I don't know off the top of my head. It's the official stance of Forge that any Coremod, or mod that edits Minecraft, is responsible for being compatible with Forge. Not the other way around.
  15. There is a button that re-launches the game. It's called your Launcher. Honestly this isn't worth the effort for the small convenience for a small number of users.
  16. No, not right now. The amount of people who screw this up accidently outweighs those who do it intentionally. So you're stuck dealing witht eh idiots. For now, just deal with the log lines.
  17. https://github.com/MinecraftForge/MinecraftForge/blob/1.12.x/src/main/java/net/minecraftforge/registries/IForgeRegistryEntry.java#L86 No it doesn't... And you shouldn't be fucking with the active mod container.
  18. "You are logged in from another location!" I don't know what the other error is as you need to post your log files. I am not sure what you mean by texture or 'late'. Seems like you're just slightly lagging pinging the server. Stop all processes for Minecraft. Relogin using the minecraft launcher, and you should be fine. Nothing here seems to be a 'problem with Forge'
  19. Try using the direct links in the full list. Seems your comptuer doesnt like adfocus.
  20. User was banned for using Mineshafter
  21. Ah, simple reasoning, if you look at the anvil save code, it doesn't re-zero chunks that get freed. So thats left over chunk data from old chunks that existed in that slot. So ya it may actually be worth it to go through and figure out what region files can be 'defragmented' However I would suggest you do things CORRECTLY and actually go in and read the header info instead of just jumping around the file guessing.
  22. Its not supposed to have a jar file.
  23. I know HTTPS is something Flamegoat was working on. Not sure how far hes gotten with it. Seems like he hasn't enabled it for the forums yet.
  24. Files are padded to 4KB to take advantage of how modern computers deal with files on disk. To help prevent fragmentation and to prevent disk thrashing. In the grand scheme of things you're talking a miniscule fraction of the file size. So there really isn't a need to change anything. As for what Forge is doing, everything that Forge does is in the compressed data. So it sounds more to me that you're reading the entire format wrong.
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