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LexManos

Forge Code God
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Everything posted by LexManos

  1. You're doing something wrong then. But you can always use the java installer which the exe is just a wrapper for. Beyond that Forge doesn't care what JRE you use, or where it's installed as long as you configure minecraft correctly.
  2. Then post your logs, The name 'Red_Master' literally is nowhere in Forge. You probably have a crappy mod somewhere or you're running the game wrong. This is not Forge doing this.
  3. There is nothing to change on our side. They can easily define in their cap contract the need for notification. They could even do the monitoring generically internally. If you want eu as a cap write it yourself, it wouldn't be hard.
  4. First off lucky blocks is a zip, thats not right, it should be a jar. Second off OpenTerrainGenerator should be a jar not a folder. As for PvZ you'd have to post your log.
  5. Nothing IN Forge would change your name to that, your log doesnt show anything except tree chopper installed, so I'd first start looking at that.
  6. That's not FastCraft, they are referring to Player's mod. The one that's been around for a while.
  7. Pixelmon got shutdown stop trying to exploit its fame and little kids to advertise your server.
  8. If you use the installer then the file will be in the libraries folder already and the launcher won't need to download it. So ya, use the vanilla launcher, use our installer and you're fine.
  9. This is intentional, Use the installer.
  10. Stop making mods for old versions.
  11. Disable the loading screen as described in the EAQs
  12. Don't hijack others threads.
  13. This, like the 10,000 times it's been post IS NOT AN ERROR. Have you even tried running the damn game?
  14. Delete the libraries folder and try installing again.
  15. https://github.com/MinecraftForge/MinecraftForge
  16. It's possible to create clients, {not legal in quite a lot of ways} But it's impossible to stop cheating on the client's side. I am not gunna download and run your random code on my machine. Oh wow, and reading the page you're offering the pirated version of Minecraft to your users. You REALLY are bad at this. No, No help for you!
  17. That is impossible to do, don't even try it.
  18. Then write a normal mod. Again you're not gunna get much help here for developing for such an old version.
  19. You're gunna need to know a lot more about programming a problem solving if you want to be the 'Polish Forge', Ya you're not gunna get any help here. If you can't figure it out on your own you should help the rest of your community update to the latest version. Or just stick with the latest version for 1.8.9. {Seriously, atleast use 1.8.9 not 1.8.8}
  20. What EXACTLY are you trying to do and WHY? 1.8.8 isn't supported, 1.8.8 isn't accepting PRs. What the heck are you trying to accomplish with this old version?
  21. We have, and it breaks a lot more than it fixes. 10GB however is rather stupid... How the hell are you using that much i'm running packs with 300+ mods on less than 6GB.
  22. Optifine does a lot of things to 'speed up' the texture reloading. IIRC it threads quite a bit of it so that it seems faster, but it's just doing it in the background. A proper comparison would be Forge to Vanilla, Which we should be comparable if not a little faster. As for the server issue, that I honestly I have no clue. That is all based off when the server sends the ping response to the client. No idea why you're getting such a delay on JUST Forge. There isn't anything we're doing that would cause that.
  23. If setupDecomp completes successfully then yes, it downloaded everything. Post your logs, also the 'source' for Minecraft itself is never downloaded, it has to be decompiled on your local machine for legal reasons. Gradle is the same on windows and mac, it all works the time.
  24. You *SHOULD* try and generic out your recipe so that others can use it or its more configurable. But yes some things are just that simple. Doing it via JSON only increases compatibility and configurability.

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