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LexManos

Forge Code God
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Everything posted by LexManos

  1. There is no crash here, but as a random guess, try disabling the loading screen as described in the eaqs
  2. Post the installer logs, they are in a file in the same folder as your installer. Also, make sure you have a valid unblocked internet connection. It has to be able to access our servers to download the libraries.
  3. Seriously don't bump a 24 SECONDS OLD post. And you didn't answer the damn question. If it shows up as vanilla you're running vanilla simple as that. Forge will be Forge. You haven't provided any logs, you haven't shown how you start the game, you haven't shown any useful information.
  4. That's not a "Forge" server... Thats a FML server.
  5. Forge does not directly manage all the config files for mods, So we have no idea what is a used config and what is not. On top of that its fairly common practice for Mod pack creators to create one 'master config set' and use it for all their packs. So the users can modify the modpack if they wish. Basically, no, there is no 'easy' way to do this. And the configs take little disc space so it's not a real issue.
  6. https://github.com/MinecraftForge/Installer/commit/6e7f2037b6b441001e26d3b3a44436c0610a74a9 Fixed, future installers will have the fix.
  7. In theory there is, and IIRC it should default to 64 blocks. But its a 'feature' for 'performance' of the server. So that big servers don't 'lag' with a bunch of chunks loaded... Ya.. your server won't 'lag' if it doesn't do anything!
  8. Disable intellij's agressive @Nullable checks on minecraft/forge code. This isn't a bug, its technically a break of the annotation which intellij turns into a fatal error.
  9. This is a "feature" of Sponge that I spent today yelling at them about actually They prevent entities from moving, and now tile entites from ticking when they are a ways away from the player {yet before they unload} So ya, #BlameSponge.
  10. We removed it for god reasons. Use the model system.
  11. You have a older graphics card, disable the loading screen as described in the EAQs
  12. The community can help you elseware, but tech support/bugs are only accepted for the currently developed version of Minecraft. Reporting bugs on 1.7.10 won't get them fixed. Because 1.7.10 is end of life.You're free to play/use it {I'm enjoying Ozone 2 on 1.7.10 right now quite well} But we can't fix anything and you shouldn't be developing mods for it. So no, this hasn't 'killed' any streams or anything like that.
  13. This will not work, this is not the only place that forces the string length. This is a network packet thing. The server would receive a string that is to ling and kick you. There is no way to do this with reflection or anything, and your 'mcp' fix doesn't actually work.
  14. I love that this is such a simple issue yet you keep posting things that have nothing to do with the issue. The issue is that whatever you are RETURNING from getCapability is NOT following the capability contract. This has nothing to do with calling/using the cap. It has everything to do with what you're returning. So, whatever your implementation of getCapability is, show us. com.lambda.plentifulmisc.items.base.ItemEnergy Give us that entire class.
  15. Forge Version: 1.11-13.19.1.2189 Minecraft Version: 1.11 Downloads: Changelog (Direct) Windows Installer (AdLink) (Direct) Other Installer (AdLink) (Direct) MDK (AdLink) (Direct) Universal (AdLink) (Direct) Here it is, our first Recomended Build for 1.11. There is still a lot to get done but most of the breaking changes are done. We need modders and user feedback to find and fix all the holes/bugs. A note to modders, and users about world migrations. There WILL be world migration issues. With Vanilla changing how registries and assets work, forcing lowercase names, modders will need to adapt. Forge has hooks in place that modders can use to properly convert their old data to the new names such as the missing mappings event. However I expect that modder will need/want more help so I eagerly await people's input. And it is HIGHLY recomended that you BACKUP YOUR WORLDS. Minecraft Forge 13.19.1 Changelog: ============================================================================ New: Rewrite of quite a bit of the Fuild capabilities for ItemStack immutability Added EnumHand parameter to Block.getStateForPlacement Provided access to ShapedOreRecipe width and height Performance improvements to IVertexConsumers New hooks to allow better management of modded GUIs New hooks for entity trampeling New slot limit function in IItemHandlers New hooks to allow modders to creat and manage their own DataFixers for help in migration New Forge Loading Icon/Logo Yay new branding assets! New EquipmentChangeEvent hooks New hooks in armor materials New hooks for 'connectable' blocks such as fences, and glass panes Expanded the Biome Dictionary Bug Fix: Fixed AbstractMethodException in FML Registries Fixed issue with modders sending custom packets to vanilla clients Fixed custom packet payload size Fixed ItemCraftedEvent returning AIR incorrectly Fixed Hopper and Dropper item movement mechanics Fixed problem with server not closing compleetly when client exits unexpectidly Fixed world leak related to Redstone Fixed sky color blending not working for render distances >16 Fixed issues with some modders custom Texture Sprites Fixed issue reading chunk data when the server and client disagree on block count Just wanted to reiterate this again, BACKUP your worlds!
  16. Forge Version: 1.10.2-12.18.3.2185 Minecraft Version: 1.10.2 Downloads: Changelog (Direct) Windows Installer (AdLink) (Direct) Other Installer (AdLink) (Direct) MDK (AdLink) (Direct) Universal (AdLink) (Direct) So, it's that time again boys and girls. 1.10.2 is getting a final release before we shift it to the support only phase and make 1.11 our feature dev branch. 1.10.2 will still get updates, but they will be bug fixes for world exploding type things. New features will be developed for 1.11, This has been the development cycle we have used for years so you all should be used to it. We wanted to wrap up 1.10.2 with all the latest goodies and bug fixes so here ya go. Minecraft Forge 12.18.3 Changelog: ============================================================================ New: All Forge Registries now work with @ObjectHolder @ObjectHolder will now inject null for dummied objects New Annotation based Configruation system, it is still a work in progress needing modder comments Add better key modifier behavior for GUI contexts Added hook to allow modders more control over block placement] Improved IItemHandler's valid/stack limit issues Looting event is now called on player death and loot table drops New mechanic for items to filter NBT data synced to the client Added hand argument to BlockEvent.PlaceEvent New Permissions API to help unify modders requesting permissions and server owners implementing permissions Add support for custom entity selectors in commands Added events for crop growth Improve error message from crashes during loading Added event to allow modification of player visibility to mobs/AI Mercurius is now included in the installer Add GetCollisionBoxesEvent. Allows manipulation of the collision boxes for moving entities and entities stuck in walls. Made Container.mergeItemStack respect max slot size Bug Fix: Fixed substitutions being broken after frezing Fixed infinite loop in dragon fight when the dragon is over the void Fixed item repair recipe not respecting itemstack's getMaxDamage Fixed very laggy mipmap slider MC-64581 Fixed OpenGL leak in View Frustum MC-105406 Fixed water and snow layers... Fixed texture stitcher not properly utilizing all texture space Fixed Ore Dictionary replacing the oak boat recipe Fixed Block.setBedOccupied ignoring 'occupied' parameter Fixed slots not respecting inventory stack limit Fixed potential issue with mod entity spawning subclasses Fixed EntityShulker not fireing EnderTeleportEvent Fixed wither skills not respecting Block.canEntityDestroy Fixed hoppers not checking if the slots are valid for the item Fixed config guis showing default values twice in the tooltip Fixed vanilla memory leak in regaurds to redstone torches Fixed NullPointerException when server send invalid TileEntity packers Fixed vanilla issue where you could not shift click from stacks in the Beacon GUI Fixed potential issue in networking related to reading chunk data Fixed potential NPEs when loading old worlds with missing blocks Mercurius Mercurish is now used packaged as a optional mod with the installer. This is a mod that lets us gather basic statistics on how Forge/Minecraft is used. Allowing us to better address and make decisions for the future of modding. See more information here: http://www.minecraftforge.net/forum/index.php?topic=43278.0
  17. What.... Alright im done wasting my time trying to understand what the hell you're talking about. If you want to edit your original post to be more articulate and explain the situation fully then we can deal with it. But you're literally just talking gibberish and we can't help you when you do that.
  18. Those are not errors, and have nothing to do with the picture, and would not cause any in-game effects. Also, that has been fixed in 2180. Nothing is being 'overloaded' or 'override'
  19. One last chance to post and explain yourself. After that if you haven't shaped up I'm locking the thread. We are trying to help, you are being stupid and wasting our time.
  20. You're gunna have to be a bit more specific, as this works. Also try updating to the latest build.
  21. 1) Nobody has edited your post, 2) If you can't fit it all in one post {Use the spoiler tags} then post the log to someplace like gist.github.com or pastebin.com
  22. This is the complete OPPOSITE of how you should report issues -.- 1) THe title is retarded, tells us NOTHING about whats going on 2) Your post has no details and random numbers in it. 3) You are missing your log files 4) You are not telling us what the hell you're doing to get this error. Always post a log, give as much detail as possible. Honestly we have no idea what you're doing/trying so for all we know this is a perfectly normal load. Im going to try and GUESS what you're doing, MDK = Mod Dev Kit, which SHOULD mean you're a mod dev and should know how to debug things. Judging by the picture it looks like your world is filled with air. With the registry changes in 1.11, I would expect these types of things if you're updating a 1.10 world to 1.11 and whatever mod you're using did not properly registry its new names for the old names. So, taking a random guess from your complete lack of information, one or more of your mods that you may or may not of made yourself has broken world conversion code.
  23. Link? Our version is fine over here. Clear your cache/reset your router.
  24. This is an intended feature to fix what we consider a vanilla bug. We have been doing this for years. The underside of stairs are solid, you can't open chests under solid blocks.
  25. Nobody has ever said 1.7.10 Forge doesn't WORK It works quite well. Thousands of people are playing on it quite happily. We said 1.7.10 is not SUPPORTED here anymore because it SEVERAL YEARS OUT OF DATE. If you're using something that old you are on your own to fix any issues that come up. Or you could try other non-official forums. Either way looking at your locked thread your issue has NOTHING to do with Forge so there is double reason not to support you.

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