Everything posted by LexManos
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Cannot Find Hunk Target
Try again, I kinda derped a little for like 5 mins.
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Forge 1.7.10 crash when finished loading world
Update to 1.10.2 if you want support.
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Question about manually installing libraries
DO NOT create your own launcher, this is a very bad thing. Entering your own account details into random things is a BAD IDEA you should not be asking your users to do that. Beyond that, we do not host uncompressed libraries, so they are not directly downloadable from our maven. Our installer downloads a compressed version and installs it. So we ask people use our installer instead of installing Forge automatically. {Plus it is how we pay for the servers, and rent, and food... so...} Using compressed version saves us ~10TB/day so it's kinda important.
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[1.10.2](and many other versions) Make FallingSand Not Spawn Ghost Blocks.
Upload that world, as I have no idea what you're actually doing. And if those are indeed 'phantom' blocks, then it may be a sync issue between client and server, we'll see. But I'd need a test environment. Also, does this happen with JUST Forge, and with PURE Vanilla?
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[SOLVED] Security risks
Note: Get your terms correct here, Nothing in Forge/Minecraft allows remote code execution. As in, The client can't send any code to the server and have it run it. HOWEVER, Minecraft is rather horrible in it's 'security' when validating who can do what and when. So there are a lot of 'hacks' out there that let you do things you shouldn't do. This is simply Minecraft being poorly written from the get-go. However, its nothing serious so we don't care. "Oh look you can fly around for a while, good for you!"
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Why doesn't Forge install the JAR content anymore?
Why are you having issues, there should be nothing that requires that jar to be there. The only thing 'Forge' 'Installs' in the versions folder is a json file. Forge 'installs' itself, and the other libraries it needs to run. {Scala and type safe} Into the libraries folder where the launcher can pick it up. The launcher unpacks the natives required for lwjgl to work just like it does with vanilla. And I say that because its VANILLA specifying that the natives need to exist, not Forge.
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[1.10.2](and many other versions) Make FallingSand Not Spawn Ghost Blocks.
This is going to need a full explanation and preferably a PR.
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Fix the build.gradle
You dont HAVE to manually do anything, Forge setup will work on any java version past 7 by ya. We can do that eventually.
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Helper APIs
No there are not any "here is the entire content of your mod, just reskin it and call it your own" libraries out there.
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Helper APIs
If there are 'helper apis' that are worth using then they are in Forge. 90% of the time those 'helpers' are 1 like wrappers, in which case there is no reason to use it.
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/FIXED/ 1.10.2 - Forge 2052 - Crash when exiting the Nether
Sadly these type of errors are not really possible to diagnose with just the text log. You have a lot mods installed, one of them is screwing with entities in a thread they shouldn't be.
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Nullpoint Exception errors causing lagg spike
Update
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getStackInSlot does not render Item in overlay
[me=LexManos]mutters something about Capabilities and IItemStackHandler[/me]
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Nullpoint Exception errors causing lagg spike
Update
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how can i have forge 1.8 and 1.10 working nicely together
Use the game directory option in the launcher.
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Can't load worlds which was createt with a previous version of forge
Just fixed that one, update.
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[1.10.2] Is there a way to order your creative tabs after initializing them?
Thats not how ANY of this works. The list you are passed in is empty, you're supposed to fill it with items... Go look at the default implementation of that function it's pretty freaking obvious.
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Crash when launching minecraft with forge
Update to 1.10.2, and remove sponge.
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[1.10.2] TESR makes texture dark.
Is it animated/changing every frame? If not use a normal model.
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[1.10.2] TESR makes texture dark.
Why are you making a tesr?
- Forge not finding mcmod.info
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Nullpoint Exception errors causing lagg spike
New WorldCaps feature had a bug, its fixed now, update your Forge.
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Some code changes help in 1.9.4
Side note: https://github.com/MinecraftForge/Remapper I made a nice GUI to apply SRG files... Someone really needs to start making SRG files for mc version updates... Spread the word see if you can find someone who is willing to. I've dont the hard part and written the tool.
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Some code changes help in 1.9.4
https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86 I cant seem to find my older gist for 1.8->1.9 But a lot of the vector stuff moved into util.math. Just compare the old version to the new version. I THINK the old one was doubles, so it's Vec3d now {d for double, f for float, i for int, etc..}
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no history for :retromapReplacedMain
This has nothing to do with the history, it as everything to do with the index out of bounds error. Post your mod code and I will see what i can do.
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