Duendilandia Posted May 1, 2021 Posted May 1, 2021 I have create a quad with TER, it has the texture of water_still from vanilla Minecraft. The problem is that the texture is grey and I want to add it some color. I know how to do it, but when I add some color (red for example, whis is rgb(255, 0, 0)) it looks really strange. I think the problem is with the alpha. This is the quad code: private void addVertex(Matrix4f matrix, Matrix3f matrixNormal, IVertexBuilder vertexBuilder, float red, float green, float blue, float alpha, int combinedOverlay, int combinedLight) { vertexBuilder.vertex(matrix, 0.8125F, 0.9375F, 0.1875F).color(red, green, blue, alpha).uv(0.1875F, 0.005859375F).overlayCoords(combinedOverlay).uv2(combinedLight).normal(matrixNormal, 0.0F, 1.0F, 0.0F).endVertex(); vertexBuilder.vertex(matrix, 0.1875F, 0.9375F, 0.1875F).color(red, green, blue, alpha).uv(0.8125F, 0.005859375F).overlayCoords(combinedOverlay).uv2(combinedLight).normal(matrixNormal, 0.0F, 1.0F, 0.0F).endVertex(); vertexBuilder.vertex(matrix, 0.1875F, 0.9375F, 0.8125F).color(red, green, blue, alpha).uv(0.8125F, 0.025390625F).overlayCoords(combinedOverlay).uv2(combinedLight).normal(matrixNormal, 0.0F, 1.0F, 0.0F).endVertex(); vertexBuilder.vertex(matrix, 0.8125F, 0.9375F, 0.8125F).color(red, green, blue, alpha).uv(0.1875F, 0.025390625F).overlayCoords(combinedOverlay).uv2(combinedLight).normal(matrixNormal, 0.0F, 1.0F, 0.0F).endVertex(); } and with this line I call it in the render function: this.addVertex(matrix4f, matrixNormal, vertexBuilder, 255, 0, 0, 1, combinedOverlay, combinedLight); With this code, I think, the quad must be red, but with an alpha, but as yo can see isn´t red, it is back If I change the alpha to 255, the error still: also is I change the alpha to 0 it looks like if it is 255. Thank you in advance Quote
lupicus Posted May 3, 2021 Posted May 3, 2021 When colors are using float type then you use values from 0 to 1. When colors are using int then you use values from 0 to 255. So, you can change to this.addVertex(matrix4f, matrixNormal, vertexBuilder, 1, 0, 0, 1, combinedOverlay, combinedLight); Quote
Duendilandia Posted May 4, 2021 Author Posted May 4, 2021 Also the alpha is really transparent. I want the same alpha as water. In this photo my alpha is 192 and the RenderType is translucentNoCrumbling(). How can I get the same alpha? Quote
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