Posted May 9, 20214 yr In 12.2, there was a method can be Override to high the block's CollisionBoundingBox @Override public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos) { return Block.NULL_AABB; } But I can't find this method in Blocks anymore in 1.16,so how can I hide the block's CollisionBoundingBox in 1.16?
May 11, 20214 yr Author On 5/10/2021 at 12:31 AM, diesieben07 said: You can either return an empty VoxelShape in getShape or cancel DrawHighlightEvent.HighlightBlock if you want the block to keep its collision. sorry about that I a noob modder, I don't know how to cancel an event, I try to write it like this but it doesn't work @SubscribeEvent public static void lookToBlock(DrawHighlightEvent.HighlightBlock event){ event.setCanceled(true); } What should I do to cancel it?
May 11, 20214 yr 9 minutes ago, middangeardim said: sorry about that I a noob modder, I don't know how to cancel an event, I try to write it like this but it doesn't work looks good. is the event called? how do you register the event listener
May 11, 20214 yr Author 10 minutes ago, Luis_ST said: looks good. is the event called? how do you register the event listener Well....here is code... @Mod.EventBusSubscriber() public static class MyStaticClientOnlyEventHandler { @SubscribeEvent public static void lookToBlock(DrawHighlightEvent.HighlightBlock event){ event.setCanceled(true); } } The problem is seems I canceled all highlightevent in the world. Is it possible to only cancel my mod's block's highlight?
May 11, 20214 yr 16 minutes ago, middangeardim said: @Mod.EventBusSubscriber() I'm not sure, but I think you need to include your Mod ID here 16 minutes ago, middangeardim said: The problem is seems I canceled all highlightevent in the world. Is it possible to only cancel my mod's block's highlight? would be useful but shouldn't be the problem And I have no idea where you can get the world for it, because you only get a BlockRayTraceResult from the event and this does not contain a world Edit: you can get a ClientWorld from the WorldRenderer so you can use World#getBlockState to check whether the block at that point is your block Edited May 11, 20214 yr by Luis_ST
May 11, 20214 yr 16 minutes ago, Luis_ST said: I'm not sure, but I think you need to include your Mod ID here If only there was some documentation... https://mcforge.readthedocs.io/en/1.16.x/events/intro/ That said, middangeardim, I'm not sure why you're going about doing this with events when the "method to override" path is available to you and all you need to do is return an empty VoxelShape instead of a null one. Edited May 11, 20214 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 11, 20214 yr 15 minutes ago, Luis_ST said: And I have no idea where you can get the world for it, because you only get a BlockRayTraceResult from the event and this does not contain a world Edit: you can get a ClientWorld from the WorldRenderer so you can use World#getBlockState to check whether the block at that point is your block solution for the world is you can get it from Minecraft (Minecraft#getInstance().level) your event should work, I cannot reproduce your error after trying something 1 minute ago, Draco18s said: If only there was some documentation... 😅
May 11, 20214 yr Author 12 minutes ago, Draco18s said: If only there was some documentation... https://mcforge.readthedocs.io/en/1.16.x/events/intro/ That said, middangeardim, I'm not sure why you're going about doing this with events when the "method to override" path is available to you and all you need to do is return an empty VoxelShape instead of a null one. Unfortunatly, I'm designing a cropblock. If I return an empty VoxelShape, then how can I break it?(I can't even touch it?😂)
May 11, 20214 yr 4 minutes ago, middangeardim said: I can't even touch it? There are different methods in the block class that return a VoxelShape (getInteractionShape, getCollisionShape, getRenderShape, getShape, ...). you should use getRenderShape but I'm not sure (test) Edited May 11, 20214 yr by Luis_ST
May 11, 20214 yr Author 10 minutes ago, Luis_ST said: There are different methods in the block class that return a VoxelShape (getInteractionShape, getCollisionShape, getRenderShape, getShape, ...). you should use getRenderShape but I'm not sure (test) actually there is only one method about shape in #Block "makeCuboidShape" and I think it doesn't help🤔 the getRenderShape means I have to change the block into a TileEntity Block Edited May 11, 20214 yr by middangeardim
May 11, 20214 yr 4 minutes ago, middangeardim said: the getRenderShape means I have to change the block into a TileEntity Block no, you have to overwrite the method in your Block class
May 11, 20214 yr Author 9 minutes ago, Luis_ST said: no, you have to overwrite the method in your Block class But I already Override the getShape method in the class because the cropsblock need it public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return SHAPES[state.get(this.getAgeProperty())]; } Is it possible to override another method to get the shape again? All I want is cancel the highlight, not to change the shape of the cropsblock(My brain totally mess up😱) here is the whole code in the class public class original_pumpkin_cropblock extends CropsBlock { private static final VoxelShape[] SHAPES = new VoxelShape[]{Block.makeCuboidShape(5.0D, 0.0D, 5.0D, 10.0D, 4.0D, 10.0D), Block.makeCuboidShape(6.0D, 0.0D, 6.0D, 11.0D, 7.0D, 11.0D), Block.makeCuboidShape(6.0D, 0.0D, 6.0D, 11.0D, 9.0D, 11.0D), Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 9.0D, 13.0D), Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 9.0D, 13.0D), Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 9.0D, 13.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 12.0D, 16.0D), Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 12.0D, 16.0D)}; public original_pumpkin_cropblock() { super(AbstractBlock.Properties.create(Material.PLANTS).doesNotBlockMovement().tickRandomly().zeroHardnessAndResistance().sound(SoundType.CROP)); } @Override protected IItemProvider getSeedsItem() { return ItemRegistry.originalPumpkinSeed.get(); } public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return SHAPES[state.get(this.getAgeProperty())]; } @Override protected int getBonemealAgeIncrease(World worldIn) { return MathHelper.nextInt(worldIn.rand, 1, 2); } }
May 11, 20214 yr 14 minutes ago, middangeardim said: Is it possible to override another method to get the shape again? All I want is cancel the highlight, not to change the shape of the cropsblock(My brain totally mess up😱) here is the whole code in the clas So I think you should use the event because if you overwrite getShape in the block class you can no longer interact with it
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