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Posted

I'm playing v1.16 with Forge v36.1.0. I used WorldEdit on a previously-played world to edit a selection - I regenerated the blocks in it and change the biome vertically (made a 2D selection and //expanded with vert).

Now no hostile mobs spawn in that area.

I can confirm that mobs spawn outside of what I remember the selection is - both on the ground, below ground and above ground - but not inside that area.

It didn't happen before the editing with WorldEdit but I can't verify that because I was playing on Peaceful for almost all the time.

I tried contracted WorldEdit developers but they didn't know why that happened and thought this doesn't have to do with WorldEdit.

Can anyone please help me debug this? I don't even know where to start.

Posted

Provide the save please

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

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