Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hey guys

So I have this class, where I get the chance value from a loot_table, it works perfectly, however I would like to add datapack functionality to this. And I'm pretty lost here, I know I have to add datapacks in my getManager(@Nullable World world) method, and I have no idea how to do that atm, so I could use some help achieving this

It is possible that there is a vanilla/forge method where they are already stored, but it's something I haven't been able to find myself

 

The class in question

Spoiler

public class LootTableUtil
{
    public static List<LootPool> getPools(LootTable table)
    {
        // public net.minecraft.loot.LootTable field_186466_c # pools
        return ObfuscationReflectionHelper.getPrivateValue(LootTable.class, table, "field_186466_c");
    }
 
    public static List<ILootCondition> getLootConditions(LootPool pool)
    {
        // public net.minecraft.loot.LootPool field_186454_b # conditions
        return ObfuscationReflectionHelper.getPrivateValue(LootPool.class, pool, "field_186454_b");
    }
 
    public static float getRandomChanceValue(RandomChance condition)
    {
        // public net.minecraft.loot.conditions.RandomChance field_186630_a # chance
        return ObfuscationReflectionHelper.getPrivateValue(RandomChance.class, condition, "field_186630_a");
    }
 
    public static float getRandomChanceWithLootingValue(RandomChanceWithLooting condition)
    {
        // public net.minecraft.loot.conditions.RandomChanceWithLooting field_186627_a # chance
        return ObfuscationReflectionHelper.getPrivateValue(RandomChanceWithLooting.class, condition, "field_186627_a");
    }
 
    public static float getLootingMultiplierValue(RandomChanceWithLooting condition)
    {
        // public net.minecraft.loot.conditions.RandomChanceWithLooting field_186628_b # lootingMultiplier
        return ObfuscationReflectionHelper.getPrivateValue(RandomChanceWithLooting.class, condition, "field_186628_b");
    }
 
    public static float getChance(ResourceLocation resource)
    {
        final Float[] chance = {null};
        final LootTableManager manager = getManager();
 
        LootTable table = manager.getLootTableFromLocation(resource);
 
        getPools(table).forEach(
                pool -> {
                    final List<ILootCondition> poolConditions = getLootConditions(pool);
                    poolConditions.forEach(condition -> {
                            if(condition instanceof RandomChance)
                            {
                                chance[0] = getRandomChanceValue((RandomChance) condition);
                            }
                            else if(condition instanceof RandomChanceWithLooting)
                            {
                                chance[0] = getRandomChanceWithLootingValue((RandomChanceWithLooting) condition);
                            }
                        }
                    );
                }
        );
 
        return chance[0];
    }
 
    public static float getLootingMultiplier(ResourceLocation resource)
    {
        final Float[] lootingMultiplier = {null};
        final LootTableManager manager = getManager();
 
        LootTable table = manager.getLootTableFromLocation(resource);
 
        getPools(table).forEach(
                pool -> {
                    final List<ILootCondition> poolConditions = getLootConditions(pool);
                    poolConditions.forEach(condition -> {
                            if(condition instanceof RandomChanceWithLooting)
                            {
                                lootingMultiplier[0] = getLootingMultiplierValue((RandomChanceWithLooting) condition);
                            }
                        }
                    );
                }
        );
 
        return lootingMultiplier[0];
    }
 
    private static LootTableManager manager;
 
    public static LootTableManager getManager(@Nullable World world)
    {
        if(world == null || world.getServer() == null)
        {
            if(manager == null)
            {
                manager = new LootTableManager(new LootPredicateManager());
 
                SimpleReloadableResourceManager serverResourceManger = new SimpleReloadableResourceManager(ResourcePackType.SERVER_DATA);
                List<IResourcePack> packs = new LinkedList<>();
                packs.add(new VanillaPack("minecraft"));
                for(ModFileInfo mod : ModList.get().getModFiles())
                {
                    if(mod.getFile().getFileName().contains(MagicalJewelry.MOD_ID) || mod.getFile().getFileName().equals("main"))
                    {
                        packs.add(new ModFileResourcePack(mod.getFile()));
                    }
                }
                packs.forEach(serverResourceManger::addResourcePack);
                serverResourceManger.addReloadListener(manager);
                CompletableFuture<Unit> completableFuture = serverResourceManger.reloadResourcesAndThen(Util.getServerExecutor(), Minecraft.getInstance(), packs, CompletableFuture.completedFuture(Unit.INSTANCE));
                Minecraft.getInstance().driveUntil(completableFuture::isDone);
            }
            return manager;
        }
        return world.getServer().getLootTableManager();
    }
 
    public static LootTableManager getManager()
    {
        World world = Minecraft.getInstance().world;
        return getManager(world);
    }
}

 

 

  • Author
12 hours ago, diesieben07 said:
  • You should use ObfuscationReflectionHelper.getField and store that in a static final field. getPrivateValue is slow and therefore should be used only for one-off lookups.
  • Your code in getManager(World) makes zero sense. Do not try to make your own LootTableManager... Why are you doing that? MinecraftServer#getLootTables gives it to you.
  • Your code in getManager() makes no sense either. This will hard-crash on servers (the server has no Minecraft class) and in generate data pack things are server side, so using Minecraft#world for it doesn't work.

I don't see those two methods, getField and getLootTables, I assume it's findField and getLootTableManager?

 

It's my first time doing anything with reflection, so will that method still get the value?

8 minutes ago, Erfurt said:

I don't see those two methods, getField and getLootTables, I assume it's findField and getLootTableManager?

yes

9 minutes ago, Erfurt said:

It's my first time doing anything with reflection, so will that method still get the value?

if you store the value in a static final field?
yes this is basic java

  • Author

So, I have done some work on this, and I think I just need to get the LootTableManager now. But since Minecraft#world is wrong, I don't know how to get it then.

  • Author
8 hours ago, diesieben07 said:

MinecraftServer#getLootTableManager, just call it.

I would love to, but non-static, my methods are used within some commands that are static

  • Author
1 hour ago, diesieben07 said:

Commands get the CommandSource passed in, which has a getServer method.

Ah yes, off course... I'm stupid...

  • Erfurt changed the title to [1.16.5] [Solved] Get loot_tables from datapacks

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.