Daviipkp Posted July 29, 2021 Posted July 29, 2021 (edited) Well, my problem is this: I've been trying to modify the minecraft hud for a long time, relying only on old threads and decompiling mods that mess with that. So far I haven't managed much, so I decided to come here and ask for help. My objective is to change the game bars, add some slots and information on the screen. Here's the code I'm using to stop rendering what I don't need, and this "renderOverlay" method should create a bar on the screen, but it actually makes the screen completely black public void onRender(RenderGameOverlayEvent.Pre event) { this.mc.options.heldItemTooltips = false; renderOverlay(event.getMatrixStack(), 15); switch (event.getType()) { case AIR: event.setCanceled(true); case ARMOR: event.setCanceled(true); case EXPERIENCE: event.setCanceled(true); case FOOD: event.setCanceled(true); case HEALTH: event.setCanceled(true); case HEALTHMOUNT: event.setCanceled(true); case HOTBAR: event.setCanceled(true); case JUMPBAR: event.setCanceled(true); case POTION_ICONS: event.setCanceled(true); } } Edited July 29, 2021 by Daviipkp Quote
Daviipkp Posted July 29, 2021 Author Posted July 29, 2021 private void renderOverlay(MatrixStack ms, float partialTicks) { drawElement(ms, partialTicks); } private void bind(ResourceLocation res) { this.mc.textureManager.bind(res);; } private void drawElement(MatrixStack ms, float partialTicks) { bind(AbstractGui.GUI_ICONS_LOCATION); RenderSystem.pushMatrix(); RenderSystem.enableBlend(); Drawer.drawRect(20, 20, 10, 10, 29836473); RenderSystem.popMatrix(); } Drawer.drawRect(): public static void drawRect(int posX, int posY, int width, int height, int color) { float f3; if (color == -1) return; if (color <= 16777215 && color >= 0) { f3 = 1.0F; } else { f3 = (color >> 24 & 0xFF) / 255.0F; } float f = (color >> 16 & 0xFF) / 255.0F; float f1 = (color >> 8 & 0xFF) / 255.0F; float f2 = (color & 0xFF) / 255.0F; RenderSystem.enableBlend(); RenderSystem.disableTexture(); RenderSystem.blendFuncSeparate(770, 771, 1, 0); RenderSystem.color4f(f, f1, f2, f3); RenderSystem.disableDepthTest(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuilder(); vertexbuffer.begin(7, DefaultVertexFormats.BLOCK); vertexbuffer.normal(posX, posY + height, (float) 0.0D).endVertex(); vertexbuffer.normal(posX + width, posY + height, (float) 0.0D).endVertex(); vertexbuffer.normal(posX + width, posY, (float) 0.0D).endVertex(); vertexbuffer.normal(posX, posY, (float) 0.0D).endVertex(); tessellator.end(); RenderSystem.enableTexture(); RenderSystem.disableBlend(); RenderSystem.enableDepthTest(); RenderSystem.color3f(1.0F, 1.0F, 1.0F); } there's a lot I don't know how it works, since I'm a bit new to modding, but I've been programming in Java for a while Quote
Daviipkp Posted July 29, 2021 Author Posted July 29, 2021 On 7/29/2021 at 7:26 PM, diesieben07 said: Show renderOverlayas well. Expand I forgot to put it as an answer, but it's there Quote
Daviipkp Posted July 29, 2021 Author Posted July 29, 2021 On 7/29/2021 at 9:00 PM, diesieben07 said: AbstractGui already has a method to fill a rectangle with a color, you should use that one. Expand how and where? AbstractGui.fill(ms, ?, ?, ?, ?, ?); Quote
Draco18s Posted July 30, 2021 Posted July 30, 2021 On 7/29/2021 at 7:17 PM, Daviipkp said: public void onRender(RenderGameOverlayEvent.Pre event) { this.mc.options.heldItemTooltips = false; renderOverlay(event.getMatrixStack(), 15); switch (event.getType()) { case AIR: event.setCanceled(true); case ARMOR: event.setCanceled(true); case EXPERIENCE: event.setCanceled(true); case FOOD: event.setCanceled(true); case HEALTH: event.setCanceled(true); case HEALTHMOUNT: event.setCanceled(true); case HOTBAR: event.setCanceled(true); case JUMPBAR: event.setCanceled(true); case POTION_ICONS: event.setCanceled(true); } } Expand Cough default: event.setCanceled(true); Cough Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Daviipkp Posted July 30, 2021 Author Posted July 30, 2021 On 7/30/2021 at 1:13 PM, Draco18s said: Cough default: event.setCanceled(true); Cough Expand I meant: what do I put in these parameters? Quote
Daviipkp Posted July 30, 2021 Author Posted July 30, 2021 On 7/30/2021 at 11:21 PM, poopoodice said: MatrixStack, x1, y1, x2, y2, colour Expand about the color, what should i put there? hex color? x1 and y1 is one of the edges of the rectangle, right? so x2 and y2 would be the other end, and will everything in between those two be the color I choose? Quote
Draco18s Posted July 31, 2021 Posted July 31, 2021 On 7/30/2021 at 11:38 PM, Daviipkp said: what should i put there? hex color? Expand What is the signature of the method you're calling. It should tell you. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Daviipkp Posted August 1, 2021 Author Posted August 1, 2021 On 7/31/2021 at 5:26 PM, Draco18s said: What is the signature of the method you're calling. It should tell you. Expand that's a method from Minecraft classes. Is completely confuse (something like _p_82638_) Quote
Draco18s Posted August 1, 2021 Posted August 1, 2021 That's the name of the parameter, what's it's Type Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Daviipkp Posted August 1, 2021 Author Posted August 1, 2021 On 8/1/2021 at 4:28 PM, Draco18s said: That's the name of the parameter, what's it's Type Expand Integer Quote
Draco18s Posted August 1, 2021 Posted August 1, 2021 On 8/1/2021 at 4:44 PM, Daviipkp said: Integer Expand Alright then. On 7/30/2021 at 11:38 PM, Daviipkp said: about the color, what should i put there? hex color? Expand How would you express a color as an integer? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Daviipkp Posted August 2, 2021 Author Posted August 2, 2021 On 8/1/2021 at 6:15 PM, Draco18s said: Alright then. How would you express a color as an integer? Expand Duuud that's exactly my question. RGB? idk ._. Quote
Draco18s Posted August 2, 2021 Posted August 2, 2021 https://lmgtfy.app/?q=rgb+color+as+integer Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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