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Posted

Here is what I tried:-
 

private void doSmoothYawTurn(float yaw, float pitch, EntityPlayer player) {
        if (player.rotationYaw <= 180F) {
            for (int i = (int)player.rotationYaw; i != yaw ; i++) {
                player.rotationYaw = i;
            }
        } else {
            for (int i = (int)player.rotationYaw; i != yaw ; i--) {
                player.rotationYaw = i;
            }
        }

        player.rotationPitch = pitch;
    }

But sadly, The game just freezes.

Posted (edited)

Aha thats why it didnt get imported, whats the updated name?

I used this code from an online source

Edited by Craftit7
Not to double post
Posted
6 minutes ago, Craftit7 said:

Aha thats why it didnt get imported, whats the updated name?

I used this code from an online source

PlayerEntity

11 hours ago, Craftit7 said:

But sadly, The game just freezes.

the for loop is an infinite loop,
beacuse an Float can be 0.04578F and an Integer can only be 0 so 0.04578F != 0 is always true
use > or >= or < or <= for the condition

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