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Posted (edited)
Spoiler

 


@Override
public ItemStack quickMoveStack(PlayerEntity playerIn, int index) {
    ItemStack stack = ItemStack.EMPTY;
    Slot slot = this.slots.get(index);
    if (slot != null && slot.hasItem()) {
        ItemStack stack1 = slot.getItem();
        stack = stack1.copy();
        if (index < 1 && !this.moveItemStackTo(stack1, 1, this.slots.size(), true)) {
            return ItemStack.EMPTY;
        }
        if (!this.moveItemStackTo(stack1, 0, 1, false)) {
            return ItemStack.EMPTY;
        }
        if (stack1.isEmpty()) {
            slot.mayPlace(ItemStack.EMPTY);
        }
        if (stack1.getCount() == stack.getCount()) {
            return ItemStack.EMPTY;
        } else {
            slot.setChanged();
        }
    }
    return stack;
}

 

This is part of the Tutorial Code for Tile Entities with one slot.

I want to know the role of each parameter in moveItemStackTo().

(or mergeItemStack() in other mappings.)

Edited by reasure
Posted
5 minutes ago, reasure said:

I want to know the role of each parameter in moveItemStackTo().

the first parameter (ItemStack) is the item which is move
the second parameter (int) is the min slot id where the item can move to
the third parameter (int) is the max slot is where the item can move to
and no idea what the boolean parameter does

 

Posted
27 minutes ago, Luis_ST said:

the first parameter (ItemStack) is the item which is move
the second parameter (int) is the min slot id where the item can move to
the third parameter (int) is the max slot is where the item can move to
and no idea what the boolean parameter does

 

Thank you so much!!!!!!

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