Posted August 27, 20214 yr on the left hand the model faces are flipped is there any way to put it normal? { "credit": "Made with Blockbench by Manueh", "texture_size": [64, 64], "textures": { "0": "marvel_themod:items/infinity_gauntlet", "particle": "marvel_themod:items/infinity_gauntlet" }, "elements": [ { "from": [2, 0, 2], "to": [14, 7, 14], "rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "east": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "south": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "west": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "up": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "down": {"uv": [0, 0, 6, 6], "texture": "#0"} } }, { "from": [16, 10, 6], "to": [25, 14, 10], "rotation": {"angle": 22.5, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [7.75, 10.25, 12.25, 12.25], "texture": "#0"}, "east": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}, "south": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}, "west": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}, "up": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}, "down": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"} } }, { "from": [5.2, 23, 6], "to": [7.7, 31, 10], "rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"} } }, { "from": [2, 23, 6], "to": [4.5, 31, 10], "rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"} } }, { "from": [8.25, 23, 6], "to": [10.75, 31, 10], "rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"} } }, { "from": [11.5, 23, 6], "to": [14, 31, 10], "rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"} } }, { "from": [2.5, 7, 3.5], "to": [13.5, 13, 12.5], "rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [6, 0, 11.5, 3], "texture": "#0"}, "east": {"uv": [6, 0, 10.5, 3], "texture": "#0"}, "south": {"uv": [6, 0, 11.5, 3], "texture": "#0"}, "west": {"uv": [6, 0, 10.5, 3], "texture": "#0"}, "up": {"uv": [0, 3.5, 5.5, 8], "texture": "#0"}, "down": {"uv": [0, 0, 5.5, 4.5], "texture": "#0"} } }, { "from": [2, 13, 5], "to": [14, 23, 11], "rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [9, 4.75, 15, 9.75], "texture": "#0"}, "east": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}, "south": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}, "west": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}, "up": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}, "down": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "rotation": [-90, -90, 0], "translation": [0, -2, -0.75], "scale": [0.4, 0.4, 0.4] }, "thirdperson_lefthand": { "rotation": [-90, -90, 0], "translation": [0, -2, -0.5], "scale": [-0.4, 0.4, 0.4] }, "firstperson_righthand": { "rotation": [-50, -150, 0], "translation": [2.75, 0, -3.5], "scale": [0.4, 0.4, 0.4] }, "firstperson_lefthand": { "rotation": [-50, 30, 0], "translation": [2.75, 0, -3.5], "scale": [0.4, 0.4, -0.4] }, "ground": { "translation": [0, 4.5, 0], "scale": [0.4, 0.4, 0.4] }, "gui": { "translation": [0, -3.75, 0], "rotation": [0, 180, 0], "scale": [0.49, 0.49, 0.49] }, "head": { "translation": [0, 12.75, 0], "scale": [1.3125, 1.3125, 1.3125] }, "fixed": { "translation": [0, -4.25, 0], "scale": [0.6, 0.6, 0.6] } } }
August 27, 20214 yr i see you used blockbench to create the model you can use different rotation, translation and scale for each perspective, this also include you can mirror the model was that your question, if not explain what exactly is your problem?
August 27, 20214 yr Author Yes i used blockbench, when I mirror the model the textures get flipped. It should be like this. but it looks like this So my question is how i can fix it? Edited August 27, 20214 yr by Grookey
August 27, 20214 yr looks like the model after exporting is broken, try to export a new model and use it
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