Posted September 9, 20214 yr Vanilla works fine, tho it crashes sometimes. It could be my computer, but I want to rule out other reasons first. I'm using an older version of forge and mods, because that's the version the server I want to play in has. It's1.16.5. I thought it was the resouces pack, so I deleted them, and the problem still continues. Edit: Name of error: Game Crashed an unexpected issue occurred and the game crashed. We're sorry for the incovenience. Exit code: 0. Edited September 9, 20214 yr by Trya Forgot to add information
September 9, 20214 yr Please upload your latest.log and debug.log to a paste site. (Pastebin, Hastebin, etc.)
September 9, 20214 yr Author https://pastebin.com/kyCdKVRg Latest.log https://pastebin.com/EnCFqai7 Debug.log
September 9, 20214 yr Author 41 minutes ago, uSkizzik said: Please upload your latest.log and debug.log to a paste site. (Pastebin, Hastebin, etc.) I never used one of those before, so tell me if it's right
September 9, 20214 yr 27 minutes ago, Trya said: I never used one of those before, so tell me if it's right It is, as soon as someone with more knowledge than me sees this, they'll help you out. As far as I understand, the log says that it can't find the FML config at "C:\Users\marina\AppData\Roaming\.minecraft\config\fml.toml" but I'm not sure if that's the exact issue.
September 9, 20214 yr Author 1 minute ago, uSkizzik said: It is, as soon as someone with more knowledge than me sees this, they'll help you out. As far as I understand, the log says that it can't find the FML config at "C:\Users\marina\AppData\Roaming\.minecraft\config\fml.toml" but I'm not sure if that's the exact issue. Alright! Thank you!
September 9, 20214 yr It's not that the file can't be found, it's that it's corrupted, delete it This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
September 9, 20214 yr Author 6 minutes ago, DaemonUmbra said: It's not that the file can't be found, it's that it's corrupted, delete it How do I delete it? I can't find where forge was downloaded
September 9, 20214 yr This file: C:\Users\marina\AppData\Roaming\.minecraft\config\fml.toml This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
September 9, 20214 yr Author 1 hour ago, DaemonUmbra said: This file: C:\Users\marina\AppData\Roaming\.minecraft\config\fml.toml I deleted it, and it worked, but after I put the mods back, it gives this error. The game crashed whilst rendering overlay Error: net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file upgrade_aquatic-client.toml of type CLIENT for modid upgrade_aquatic Código de saída: -1 Edit: Código de saída = Exit code. Sorry, didn't see it was in portuguese. Edited September 9, 20214 yr by Trya Forgot to check information
September 10, 20214 yr Author 1 hour ago, Trya said: I deleted it, and it worked, but after I put the mods back, it gives this error. The game crashed whilst rendering overlay Error: net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file upgrade_aquatic-client.toml of type CLIENT for modid upgrade_aquatic Código de saída: -1 Edit: Código de saída = Exit code. Sorry, didn't see it was in portuguese. I deleted the mod, but everytime I launched the game, that error would occur with a different mod. I tried deleting that file again, and not it gives the first error message again, tho it does try to load the game with forge.
September 10, 20214 yr Author 58 minutes ago, Trya said: I deleted the mod, but everytime I launched the game, that error would occur with a different mod. I tried deleting that file again, and not it gives the first error message again, tho it does try to load the game with forge. https://pastebin.com/LPUnaMKk This is the crash report
September 10, 20214 yr That's a similar error with another config file, at this point unless you're playing a pre-made modpack or you modified the configs yourself you should just delete them all and let them regenerate the defaults This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
September 10, 20214 yr Author 2 minutes ago, DaemonUmbra said: That's a similar error with another config file, at this point unless you're playing a pre-made modpack or you modified the configs yourself you should just delete them all and let them regenerate the defaults Delete the mods? I have deleted them, and the problem still continue. It's not a pre made modpack, the people that made the server provided the mod's files. I'm using the same ones they provided. What exactly should I delete and/or do?
September 10, 20214 yr Author 4 minutes ago, DaemonUmbra said: That's a similar error with another config file, at this point unless you're playing a pre-made modpack or you modified the configs yourself you should just delete them all and let them regenerate the defaults And also, what is causing this issue? Is it something I can prevent?
September 10, 20214 yr Author 8 hours ago, diesieben07 said: The config files, not the mods. If you got config files with the mods, replace yours with the originals that you got. We don't really know. It worked! Maybe it will happen again, but I'll try doing the same thing. Thank you guys so much!
September 10, 20214 yr Author 13 minutes ago, Trya said: It worked! Maybe it will happen again, but I'll try doing the same thing. Thank you guys so much! Well, it worked yesterday, but today it happened again, I deleted the mods and the config files, but the same thing still happens.
September 10, 20214 yr Author 4 minutes ago, diesieben07 said: Post updated log. https://pastebin.com/bPf6iFVe
September 10, 20214 yr Author 4 hours ago, diesieben07 said: That is not the debug.log. 4 hours ago, diesieben07 said: https://pastebin.com/ChpHXia0
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