Posted September 20, 20214 yr I am currently attempting to make a modded helmet, and while it loads in-game properly and has the proper item texture, armor values, repair material, etc., its actual appearance when worn is an unloaded pink block texture. I checked the logs, and it states that it is looking in minecraft:textures/models/armor/nautilus_helmet_layer_1.png instead of my mod's directory for the armor texture (doctorwafflemod:textures/models and so forth). How can I instead point the item to my mod texture directory for rendering the helmet on the player's head? Item registry class - https://pastebin.com/3PH77BLJ Modded armor enum - https://pastebin.com/cD2AadhZ Please tell me if I need to supply any further information. Edited September 20, 20214 yr by DoctorWafflePhD Solved.
September 20, 20214 yr Author 41 minutes ago, Luis_ST said: add your mod id and ':' before nautilus, in your Armor Enum Worked, thank you.
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