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Posted

I am trying to create a custom anvil for my mod and the approach i am trying is to create a normal vanilla anvil with custom recipe container - i tried creating the block and passing a custom container to it but i do feel a bit stuck and confused on how to do this. Some explanation and guidence would be great! Thanks in advance.

package com.vassdeniss.makoru.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.container.INamedContainerProvider;
import net.minecraft.inventory.container.SimpleNamedContainerProvider;
import net.minecraft.stats.Stats;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.IWorldPosCallable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraftforge.fml.network.NetworkHooks;

public class AngelAnvilBlock extends Block {
    private static final ITextComponent AngelAnvilContainer = new TranslationTextComponent("container.crafting");

    public AngelAnvilBlock() {
        super(Block.Properties.create());
    }

    @Override
    public ActionResultType onBlockActivated(BlockState p_225533_1_, World worldIn, BlockPos p_225533_3_, PlayerEntity player, Hand p_225533_5_, BlockRayTraceResult p_225533_6_) {
        if (worldIn.isRemote) {
            return ActionResultType.SUCCESS;
        } else {
            NetworkHooks.openGui(player, );
            player.addStat(Stats.INTERACT_WITH_ANVIL);
            return ActionResultType.CONSUME;
        }
    }

    @Override
    public INamedContainerProvider getContainer(BlockState state, World world, BlockPos pos)  {
        return new SimpleNamedContainerProvider((id, inventory, player) -> new AngelAnvilContainer(id, inventory, IWorldPosCallable.of(world, pos)),
                AngelAnvilContainer);
    }
}
package com.vassdeniss.makoru.blocks;

import com.vassdeniss.makoru.util.RegistryHandler;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.container.RepairContainer;
import net.minecraft.util.IWorldPosCallable;

public class AngelAnvilContainer extends RepairContainer {
    private final IWorldPosCallable field_217070_e;

    public AngelAnvilContainer(int id, PlayerInventory playerInventory, IWorldPosCallable p_i50102_3_) {
        super(id, playerInventory, p_i50102_3_);
        this.field_217070_e = p_i50102_3_;
    }

    @Override
    public boolean canInteractWith(PlayerEntity player) {
        return isWithinUsableDistance(this.field_217070_e, player, RegistryHandler.ANGEL_ANVIL.get());
    }
}

 

  • Author
53 minutes ago, Luis_ST said:

why?

Well nevermind it does work! Now just how would i be able to make custom recipes for it that a normal anvil can't do?

look at the vanilla examples CraftingRecipe,  FurnaceRecipe, ...
search in the forum, for custom Recipes there are a lot of threads about this kind of topic

  • Author

I know about custom recipes but the anvil uses a recipe container to check if the item can be used and i dont know how to make a custom one.

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