Posted October 5, 20214 yr There is a client-only command in the mode, and the server wants to force the user to enter it. ClientCommandHandler.instance.executeCommand I found the following phrase, but I realized that it was not appropriate to use it as a server command. Does anyone know how to do this? * It might be a little sloppy because I used a translator. Edited October 11, 20214 yr by JeuKkaRak SOLVED
October 5, 20214 yr I'm not sure if understand your question correctly but Commands are server side, if you want to add client side Commands you need to create a custom logic for them
October 5, 20214 yr Author 8 minutes ago, Luis_ST said: I'm not sure if understand your question correctly but Commands are server side, if you want to add client side Commands you need to create a custom logic for them In mode, there is a client-only instruction called A. Since command A is not a server command, if the server forces the plug-in to enter it with a dispatch command, etc., it will only come out as a command that does not exist. However, when the player inputs it directly, it recognizes it as a client command and inputs it normally. In this way, I want to force the server to make it as if the player had entered it himself.
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