Jump to content

Custom BiomeGenerationSettings? [1.16.5]


ArianKG

Recommended Posts

I added a biome to Minecraft, but I want to make a custom world generation for my biome.

Here is my code:

package com.kg.kgforge.c;

import com.kg.kgforge.KGForge;
import net.minecraft.util.RegistryKey;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeAmbience;
import net.minecraft.world.biome.BiomeGenerationSettings;
import net.minecraft.world.biome.MobSpawnInfo;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.registries.ForgeRegistries;

public class CBiomes {
    public static final Biome BLACK_BIOME = new Biome.Builder()
        .precipitation(Biome.RainType.NONE)
        .biomeCategory(Biome.Category.NONE)
        .depth(1)
        .scale(1)
        .temperature(20)
        .downfall(1)
        .specialEffects(new BiomeAmbience.Builder()
            .fogColor(0)
            .waterColor(0)
            .waterFogColor(0)
            .grassColorOverride(0)
            .skyColor(0)
            .build()
        )
        .generationSettings(BiomeGenerationSettings.EMPTY)
        .mobSpawnSettings(MobSpawnInfo.EMPTY)
        .build();
    public static void setupBiome(Biome biome, String id, BiomeManager.BiomeType biomeType, int weight, BiomeDictionary.Type... types) {
        CRegistries.BIOMES.register(id, () -> biome);
        RegistryKey<Biome> key = RegistryKey.create(
            ForgeRegistries.Keys.BIOMES,
            new ResourceLocation(KGForge.MODID, id)
        );
        BiomeDictionary.addTypes(key, types);
        BiomeManager.addBiome(biomeType, new BiomeManager.BiomeEntry(key, weight));
    }
}

(If more codes are needed, I can paste the codes in other files)

Edited by ArianKG
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.