Posted October 23, 20214 yr I'm curious if there is a difference in the two lists on the World object. Specifically, are all the entities in blockEntityList tickable? If not, how do I determine their tickable status? And will these two lists be identical, unless acted upon by something else? I.E. if I were to clear the list of tickableBlockEntities, can I trust that I can restore the list at a later time from blockEntityList? I ask as I am trying to determine how to stop all tile entities on a server from ticking. I have been successful at doing this at spawn in a new world by clearing the tickableBlockEntities list, however maybe there is a better/easier way to do it. Edited October 23, 20214 yr by Gr3atsaga
October 23, 20214 yr World#tickableBlockEntities returns a List of all TileEntities which are an instance of ITickableTileEntity, World#blockEntityList returns a List of all TileEntities which are in the World Quote can I trust that I can restore the list at a later time from blockEntityList? you can copy the List into a World Capability, note: i'm not sure if you remove them from the List if they were also removed from the World Edited October 23, 20214 yr by Luis_ST
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