Making Entity Data Persistent through logs 1.17x
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By scientistknight1 · Posted
Great, they're probably the experts at this. I honestly know nothing about it. -
By idkwhattoputhere · Posted
https://mclo.gs/fpzrTCX - I think I did this correctly but I'm not sure -
By Witchkings · Posted
Hello there! I'm making an addon/connector between Epic Knights and TerraFirmaCraft, and I've already done initial release but now while working on retexturing Epic Knights' armor to match with TFC artstyle I've encountered a problem which is in the title. I tried to replace a vanilla armor with my texture and it worked. I tried to replace items from Epic Knights and it worked. I tried to replace armor in both TerraFirmaCraft and Epic Knights and it did not work. Any help woukd be appreciated. Btw resourcepack works and replaces armor just fine. But I don't want to use it. https://imgur.com/a/Hvd9Faq here are all the screenshots -
You could store your variant as a plain string, then implement IEntityAdditionalSpawnData, and write and read your string to the client there. Then just read and write your string inside read/addAdditionalSaveData
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