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Posted (edited)

As the title says, everything runs perfectly in dev, but after building the mod and running it, my global loot modifiers don't work. No errors show in the log so I'm not sure what the issue is. I'm certain it's not my custom loot conditions (registered under the minecraft namespace), since I use vanilla conditions as well and those don't work. My global_loot_modifier is located in data/forge/loot_modifiers/(file):

Spoiler
{
  "replace": false,
  "entries": [
    "mod_id:my_modifier1",
    "mod_id:my_modifier2",
    "mod_id:my_modifier3"
  ]
}

And the modifiers are in data/mod_id/loot_modifiers/(file):

Spoiler
{
  "type": "mod_id:my_modifier",
  "conditions": [
    {
      "condition": "minecraft:match_tool_and_entity", //custom condition
      "item": {
        "tag": "mod_id:my_tools"
      },
      "entity": "this"
    }
  ]
}

Any help is appreciated.

Edited by urbanxx001
Posted
56 minutes ago, urbanxx001 said:
"minecraft:match_tool_and_entity", //custom condition

Why does your custom condition live in the vanilla namespace?

  • Like 1

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Posted (edited)
1 hour ago, Draco18s said:

Why does your custom condition live in the vanilla namespace?

For some reason I was under the impression it would only work there, but you're right it works under the mod space. I did some more testing and it seems it's a problem with the modifier itself after changing something last minute. I'll mark the thread as finished for now. Thanks for the advice though.

Edit: I'm an idiot the modifier works I completely forgot I added a condition where certain items were required to make the tools function. I'm losing it lol

Edited by urbanxx001
  • urbanxx001 changed the title to 1.16.X Loot Modifiers Only Run in Dev Environment [Solved]

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