Posted October 30, 20214 yr Basically my previous project/mod was using snapshots mappings, the current project I have uses mojangs mappings, for some reason it isn't working, Here are some examples below: My current code (mojang mappings, which doesn't work): public static final RegistryObject<Item> DECLESE_SWORD = ITEMS.register("declese_sword", () -> new SwordItem(ModItemTier.DECLESE, 2, -2.4f, new Item.Properties().tab(ModItemGroup.FRV_GROUP)) { @Override public boolean hurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) { if(!attacker.level.isClientSide()) { target.addEffect(new EffectInstance(Effects.POISON, 100, 1)); } return super.hurtEnemy(stack, target, attacker); } }); And the old working code (Snapshot mappings): public static final RegistryObject<Item> CORRUPT_SWORD = ITEMS.register("corrupt_sword", () -> new SwordItem(ModItemTier.CORRUPT, 90, -2f, new Item.Properties().isImmuneToFire().group(ModItemGroup.FRV_GROUP)) { @Override public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker) { if(!attacker.world.isRemote()) { target.addPotionEffect(new EffectInstance(Effects.WITHER, 1000, 2)); target.addPotionEffect(new EffectInstance(Effects.SLOWNESS, 1000, 2)); target.addPotionEffect(new EffectInstance(Effects.POISON, 1000, 2)); } return super.hitEntity(stack, target, attacker); } }); What could be the cause of it?
October 30, 20214 yr 12 minutes ago, Feroov said: My current code (mojang mappings, which doesn't work): whats the error, since the code looks okay
October 30, 20214 yr Author 6 minutes ago, Luis_ST said: whats the error, since the code looks okay There are no errors, the game runs fine, when I hit any entity it just doesn't apply the effect
October 30, 20214 yr is the hurtEnemy method called and how did you test if the target gets/doesn't get the effect?
October 31, 20214 yr Author 9 hours ago, Luis_ST said: is the hurtEnemy method called and how did you test if the target gets/doesn't get the effect? Yes it is being called, I use IntelliJ, its called from the ItemStack class, and I tested directly just running the game hitting few entities basically
October 31, 20214 yr Author Ok I actually found out it actually works with other effects, but poison doesn't seem to be working, interesting
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