Jump to content

[1.17] Help with Part Entities


uSkizzik

Recommended Posts

Now, this is more of a math issue than a modding issue. I'm very bad at it.
Basically, I have an Ender Dragon-like multi-part entity. I know that these are currently broken but I'm using my PR which fixes them.
So, I have all the required code to change the part positions and I've set the offsets to the wanted values. My issue is that the parts are static but they need to change their place depending on the entity's rotation.
My question is, how do I calculate the new position based on the entity's position and rotation, combined with my current offsets. I don't want to change the offsets if possible because I spent a very long time getting them pixel-perfect.

Here's a simplified version of my code (it excludes all the stage-related positioning):

public void tickPart(SkizzikPart part, double offsetX, double offsetY, double offsetZ) {
	part.setPos(this.getX() + offsetX, this.getY() + offsetY, this.getZ() + offsetZ);
}
public void aiStep() {
	this.tickPart(this.topLeftHead, -0.062F, 3.199F, 0.812F);
	this.tickPart(this.topRightHead, 0.0F, 3.073F, -1.06F);
	this.tickPart(this.bottomLeftHead, -0.062F, 1.822F, 1.125F);
	this.tickPart(this.bottomRightHead, 0.0F, 1.7F, -1.187F);
	this.tickPart(this.centerHead, 0.0F, 2.01F, -0.063F);
	this.tickPart(this.commandBlockPart, 0.63F, 0.87F, -0.03F);
	this.tickPart(this.bodyPart, -0.062F, 0.0F, -0.032F);
        
	Vec3[] vec3 = new Vec3[this.parts.length];
	for(int i = 0; i < this.parts.length; ++i) {
		vec3[i] = new Vec3(this.parts[i].getX(), this.parts[i].getY(), this.parts[i].getZ());

		this.parts[i].xo = vec3[i].x;
		this.parts[i].yo = vec3[i].y;
		this.parts[i].zo = vec3[i].z;
		this.parts[i].xOld = vec3[i].x;
		this.parts[i].yOld = vec3[i].y;
		this.parts[i].zOld = vec3[i].z;
    }
}
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.