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[SOLVED]render class not working


ralphyrafa

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so the problem is that when i shoot with a certain item an entity is supposed to appear like if it was a gun, the effects work but the bullet or what you want to call it doesnt appear, and may be a problem with trying to register it i dont know here i will put the classes

 

This is the base mod

 

package medieval;

import medieval.medievalblocks.blocks.BlockRubyBlock;
import medieval.medievalblocks.blocks.BlockSapphireBlock;
import medieval.medievalblocks.ores.BlockRubyOre;
import medieval.medievalblocks.ores.BlockSapphireOre;
import medieval.medievalentities.Pixie_Entity;
import medieval.medievalitems.containers.Empty_Bag;
import medieval.medievalitems.containers.Filled_Pixiedustbag;
import medieval.medievalitems.etc.ItemRuby;
import medieval.medievalitems.etc.ItemSapphire;
import medieval.medievalitems.etc.Magesteel_Ingot;
import medieval.medievalitems.etc.Pixie_Dust;
import medieval.medievalitems.etc.Raw_Combination;
import medieval.medievalitems.maces.Diamond_Mace;
import medieval.medievalitems.maces.Golden_Mace;
import medieval.medievalitems.maces.Iron_Mace;
import medieval.medievalitems.maces.Stone_Mace;
import medieval.medievalitems.maces.Wooden_Mace;
import medieval.medievalitems.naginatas.Diamond_Naginata;
import medieval.medievalitems.naginatas.Golden_Naginata;
import medieval.medievalitems.naginatas.Iron_Naginata;
import medieval.medievalitems.naginatas.Stone_Naginata;
import medieval.medievalitems.naginatas.Wooden_Naginata;
import medieval.medievalitems.spawns.Pixie_Orb;
import medieval.medievalitems.wands.Diamond_Wand;
import medieval.medievalitems.wands.Emerald_Wand;
import medieval.medievalitems.wands.Fire_Wand;
import medieval.medievalitems.wands.Ruby_Wand;
import medieval.medievalitems.wands.Sapphire_Wand;
import medieval.medievalmodels.Pixie_Model;
import medieval.medievalprojectiles.Diamondbolt;
import medieval.medievalprojectiles.Emeraldbolt;
import medieval.medievalprojectiles.Firebolt;
import medieval.medievalprojectiles.Rubybolt;
import medieval.medievalprojectiles.Sapphirebolt;
import medieval.medievalproxy.ServerProxy;
import medieval.medievalrender.Pixie_Render;
import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityEggInfo;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.common.Configuration;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid="medieval", name="Medieval Mod", version="V1")
@NetworkMod(clientSideRequired=true, serverSideRequired=false)

public class Medieval 
{

@SidedProxy(clientSide = "medieval.medievalproxy.ClientProxy", serverSide = "medieval.medievalproxy.ServerProxy")
    public static ServerProxy proxy;
public static CreativeTabs medievaltab = new Medieval_tab(CreativeTabs.getNextID(), "Medieval Mod");
public static Item LOGO;
public static Item maceW;
public static Item maceS;
public static Item maceI;
public static Item maceG;
    public static Item maceD;
    public static Item naginataW;
    public static Item naginataS;
    public static Item naginataI;
    public static Item naginataG;
    public static Item naginataD;
    public static Item wandD;
    public static Item wandE;
    public static Item wandR;
    public static Item wandSa;
    public static Item wandf;
    public static Item rawCombination;
    public static Item mageIngot;
public static Item pemerald;
public static Item pdiamond;
public static Item psapphire;
public static Item pruby;
public static Block Sappore;
    public static Item Sapphireitem;
    public static Block SapphireBlock;
    public static Block Rubyore;
    public static Item Rubyitem;
    public static Block RubyBlock;
    public static Item fireBolt;
    public static Item pdust;
    public static Item bag;
    public static Item pbag;
    public static Item porb;
  
    
    //ENTITY ID REGISTRY
    public static int getUniqueID()
{
    	int EntityID = 300;
	do
	{
		EntityID++;
	}
	while (EntityList.getStringFromID(EntityID) !=null);
	return EntityID;
}
    
    public static void registerEntityEgg(Class<? extends Entity> entity, int primarycolor, int secondarycolor)
    {
    int id = getUniqueID();
    EntityList.IDtoClassMapping.put(id, entity);
    EntityList.entityEggs.put(id, new EntityEggInfo(id, primarycolor , secondarycolor));
    }
    
@cpw.mods.fml.common.Mod.PreInit
public void PreInit(FMLPreInitializationEvent event)
{
Configuration config = new Configuration(event.getSuggestedConfigurationFile());

config.load();

config.save();
}

@Init
public void load(FMLInitializationEvent event)
{


    
    
       //PROXY
   proxy.registerRenderThings();


   
                   //OREGENERATOR
GameRegistry.registerWorldGenerator(new medievalblockgenerate());

                           
                     //LOGO
   LOGO = new medievallogo(7000).setUnlocalizedName("logo");

   
                      //MOBS
   {
	//PIXIE

	EntityRegistry.addSpawn(Pixie_Entity.class , 10, 5, 10, EnumCreatureType.ambient, BiomeGenBase.extremeHills);
	EntityRegistry.registerGlobalEntityID(Pixie_Entity.class, "Pixie", 0);
	EntityRegistry.findGlobalUniqueEntityId();
	LanguageRegistry.instance().addStringLocalization("entity.Pixie.name", "Pixie");
        registerEntityEgg(Pixie_Entity.class, 0x05F205, 0x00F2D6);
   }
   

            //ITEMS
{

//MAGICALDUST
pdust= new Pixie_Dust(6000).setUnlocalizedName("pixiedust");
GameRegistry.registerItem(pdust, "Pixie Dust");
LanguageRegistry.addName(pdust, "Pixie Dust");

//BAG
bag= new Empty_Bag(6001).setUnlocalizedName("bag");
GameRegistry.registerItem(bag, "Bag");
LanguageRegistry.addName(bag, "Bag");


//FILLED MAGIC DUST
pbag= new Filled_Pixiedustbag(6002).setUnlocalizedName("pbag").setContainerItem(pbag);
GameRegistry.registerItem(pbag, "Bag of Pixie Dust");
LanguageRegistry.addName(pbag, "Bag of Pixie Dust");


//RAW COMBINATION
rawCombination = new Raw_Combination(6003).setUnlocalizedName("rawcombination");
GameRegistry.registerItem(rawCombination, "Raw Combination");
LanguageRegistry.addName(rawCombination, "Raw Combination");


//MAGESTEEL INGOT
mageIngot = new Magesteel_Ingot(6004).setUnlocalizedName("magesteelingot");
GameRegistry.registerItem(mageIngot, "Magesteel Ingot");
LanguageRegistry.addName(mageIngot, "Magesteel Ingot");


//SAPPHIRE ITEM
Sapphireitem = new ItemSapphire(6005).setUnlocalizedName("sapphire");
GameRegistry.registerItem(Sapphireitem, "Sapphire");
LanguageRegistry.addName(Sapphireitem, "Sapphire");


//RUBY ITEM
Rubyitem= new ItemRuby(6006).setUnlocalizedName("ruby");
GameRegistry.registerItem(Rubyitem, "Ruby");
LanguageRegistry.addName(Rubyitem, "Ruby");

//PIXIE ORB
porb = new Pixie_Orb(6007).setUnlocalizedName("porb");
GameRegistry.registerItem(porb, "Pixie Orb");
LanguageRegistry.addName(porb, "Pixie Orb");
}



                            //ORES/BLOCKS
{
//SAPPHIRE ORE
Sappore= new BlockSapphireOre(3000, 0).setHardness(0.9F).setResistance(5.0f).setUnlocalizedName("sapphireore");
GameRegistry.registerBlock(Sappore, "Sapphire Ore");
LanguageRegistry.addName(Sappore, "Sapphire Ore");



//SAPPHIRE BLOCK
SapphireBlock = new BlockSapphireBlock(3002, 0).setHardness(0.9F).setResistance(5.0f).setUnlocalizedName("sapphireblock");
GameRegistry.registerBlock(SapphireBlock, "Sapphire Block");
LanguageRegistry.addName(SapphireBlock, "Sapphire Block");


//RUBY ORE
Rubyore = new BlockRubyOre(3003, 0).setHardness(0.9F).setResistance(5.0f).setUnlocalizedName("rubyore");
GameRegistry.registerBlock(Rubyore, "Ruby Ore");
LanguageRegistry.addName(Rubyore, "Ruby Ore");



//RUBY BLOCK
RubyBlock = new BlockRubyBlock(3005, 0).setHardness(0.9F).setResistance(5.0f).setUnlocalizedName("rubyblock");
GameRegistry.registerBlock(RubyBlock, "Ruby Block");
LanguageRegistry.addName(RubyBlock, "Ruby Block");
}

                           //WEAPONS 

{	
//WOODEN MACE
maceW = new Wooden_Mace(4000, medievalweaponproperties.WOODMACE).setUnlocalizedName("macewood");
GameRegistry.registerItem(maceW, "Wooden Mace");
LanguageRegistry.addName(maceW, "Wooden Mace");


//STONE MACE
maceS = new Stone_Mace(4001, medievalweaponproperties.STONEMACE).setUnlocalizedName("macestone");
GameRegistry.registerItem(maceS, "Stone Mace");
LanguageRegistry.addName(maceS, "Stone Mace");

    
//IRON MACE
maceI = new Iron_Mace(4002, medievalweaponproperties.IRONMACE).setUnlocalizedName("maceiron");
GameRegistry.registerItem(maceI, "Iron Mace");
LanguageRegistry.addName(maceI, "Iron Mace");


//GOLDEN MACE
maceG = new Golden_Mace(4003, medievalweaponproperties.GOLDMACE).setUnlocalizedName("macegold");
GameRegistry.registerItem(maceG, "Golden Mace");        
LanguageRegistry.addName(maceG, "Golden Mace");


//DIAMOND MACE
maceD = new Diamond_Mace(4004, medievalweaponproperties.DIAMONDMACE).setUnlocalizedName("macediamond");
GameRegistry.registerItem(maceD, "Diamond Mace");
LanguageRegistry.addName(maceD, "Diamond Mace");


//WOOD NAGINATA
naginataW = new Wooden_Naginata(4005, medievalweaponproperties.WOODNAGINATA).setUnlocalizedName("naginatawood");
GameRegistry.registerItem(naginataW, "Wooden Naginata");
LanguageRegistry.addName(naginataW, "Wooden Naginata");


//STONE NAGINATA  
naginataS = new Stone_Naginata(4006, medievalweaponproperties.STONENAGINATA).setUnlocalizedName("naginatastone");
GameRegistry.registerItem(naginataS, "Stone Nigata");
LanguageRegistry.addName(naginataS, "Stone Naginata");


//IRON NAGINATA
naginataI = new Iron_Naginata(4007, medievalweaponproperties.IRONNAGINATA).setUnlocalizedName("naginatairon");
GameRegistry.registerItem(naginataI, "Iron Naginata");
LanguageRegistry.addName(naginataI, "Iron Naginata");


//GOLD NAGINATA
naginataG = new Golden_Naginata(4008, medievalweaponproperties.GOLDNAGINATA).setUnlocalizedName("naginatagold");
GameRegistry.registerItem(naginataG, "Golden Naginata");
LanguageRegistry.addName(naginataG, "Golden Naginata");


//DIAMOND NAGINATA
naginataD = new Diamond_Naginata(4009, medievalweaponproperties.DIAMONDNAGINATA).setUnlocalizedName("naginatadiamond");
GameRegistry.registerItem(naginataD, "Diamond Naginata");
LanguageRegistry.addName(naginataD, "Diamond Naginata");


//DIAMOND WAND
wandD = new Diamond_Wand(4012, medievalweaponproperties.WANDS).setUnlocalizedName("wanddiamond");
GameRegistry.registerItem(wandD, "Diamond Wand");
LanguageRegistry.addName(wandD, "Diamond Wand");


//EMERALD WAND
wandE = new Emerald_Wand(4013, medievalweaponproperties.WANDS).setUnlocalizedName("wandemerald");
GameRegistry.registerItem(wandE, "Emerald Wand");
LanguageRegistry.addName(wandE, "Emerald Wand");


//SAPPHIRE WAND
wandSa = new Sapphire_Wand(4014, medievalweaponproperties.WANDS).setUnlocalizedName("wandsapphire");
GameRegistry.registerItem(wandSa, "Sapphire Wand");
LanguageRegistry.addName(wandSa, "Sapphire Wand");


//RUBY WAND
wandR = new Ruby_Wand(4015, medievalweaponproperties.WANDS).setUnlocalizedName("wandruby");
GameRegistry.registerItem(wandR, "Ruby Wand");
LanguageRegistry.addName(wandR, "Ruby Wand");


//FIRE WAND
wandf = new Fire_Wand(4016).setUnlocalizedName("firewand");
GameRegistry.registerItem(wandf, "Fire Wand");
LanguageRegistry.addName(wandf, "Fire Wand");

}

               //PROJECTILES
{
//FIREBOLT
fireBolt = new Firebolt(5000).setUnlocalizedName("fireBolt");
GameRegistry.registerItem(fireBolt, "Firebolt");
LanguageRegistry.addName(fireBolt, "Firebolt");


//DIAMOND PROJECTILE
pdiamond = new Diamondbolt(5001).setUnlocalizedName("projectilediamond");
GameRegistry.registerItem(pdiamond, "Diamond Projectile");
LanguageRegistry.addName(pdiamond, "Diamond Projectile");



//EMERALD PROJECTILE
pemerald = new Emeraldbolt(5002).setUnlocalizedName("projectileemerald");
GameRegistry.registerItem(pemerald, "Emerald Projectile");
LanguageRegistry.addName(pemerald, "Emerald Projectile");



//SAPPHIRE PROJECTILE
psapphire = new Sapphirebolt(5003).setUnlocalizedName("projectilesapphire");
GameRegistry.registerItem(psapphire, "Sapphire Projectile");
LanguageRegistry.addName(psapphire, "Sapphire Projectile");



//RUBY PROJECTILE
pruby = new Rubybolt(5004).setUnlocalizedName("projectileruby");
GameRegistry.registerItem(pruby, "Ruby Projectile");
LanguageRegistry.addName(pruby, "Ruby Projectile");
}





                           //RECIPE/SMELTING
{	



                      //ITEMS
{
	//MAGEINGOT SMELTING
	GameRegistry.addSmelting(Medieval.rawCombination.itemID, new ItemStack(Medieval.mageIngot, 1), 1.0F);

	//RAWCOMBINATION RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.rawCombination,1), new Object[]{
    "rwr", "rlr", "pbp", 
    'r', Item.redstone,
    'b', Item.bowlEmpty,
    'w', Item.bucketWater,
    'l', Block.blockLapis,
    'p', pdust});

//BAG
GameRegistry.addRecipe(new ItemStack(Medieval.bag,1), new Object[]{
    " r ", " l ", "rrr", 
    'r', Item.leather,
    'l', Item.silk});


//PIXIEBAG
       GameRegistry.addShapelessRecipe(new ItemStack(pdust), 
	new ItemStack(Medieval.pbag.setContainerItem(Medieval.bag)));
       
}


     //BLOCKS
{
    //SAPPHIREBLOCK RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.SapphireBlock,1), new Object[]{
	"sss", "sss", "sss", 
	's', Medieval.Sapphireitem}); 

//RUBYBLOCK RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.RubyBlock,1), new Object[]{
	"sss", "sss", "sss", 
	's', Medieval.Rubyitem}); 
}


        //WEAPONS
{
//WOODENMACE RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.maceW,1), new Object[]{
	" w ", "wsw", " s ",
	's', Item.stick, 
	'w', Block.planks});

//STONEMACE RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.maceS,1), new Object[]{
        " w ", "wsw", " s ", 
        's', Item.stick, 
        'w', Block.stone});

    //IRONMACE RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.maceI,1), new Object[]{
    " w ", "wsw", " s ", 
    's', Item.stick, 
    'w', Block.blockIron});

//GOLDENMACE RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.maceG,1), new Object[]{
    " w ", "wsw", " s ", 
    's', Item.stick, 
    'w', Block.blockGold});

//DIAMONDMACE RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.maceD,1), new Object[]{
    " w ", "wsw", " s ", 
    's', Item.stick, 
    'w', Block.blockDiamond});

//WOODENNAGINATA RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.naginataW,1), new Object[]{
    "  e", " q ", "q  ", 
    'q', Item.stick, 
    'e', Item.swordWood});

//STONE RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.naginataS,1), new Object[]{
    "  e", " q ", "q  ", 
    'q', Item.stick, 
    'e', Item.swordStone});

//IRONNAGINATA RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.naginataI,1), new Object[]{
    "  e", " q ", "q  ", 
    'q', Item.stick, 
    'e', Item.swordIron});

//GOLDENNAGINATA RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.naginataG,1), new Object[]{
    "  e", " q ", "q  ", 
    'q', Item.stick, 
    'e', Item.swordGold});

//DIAMONDNAGINATA RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.naginataD,1), new Object[]{
    "  e", " q ", "q  ", 
    'q', Item.stick, 
    'e', Item.swordDiamond});


//DIAMONDWAND RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.wandD,1), new Object[]{
	  " ie", " qi", "q  ", 
	  'q', Item.stick,
	  'i', Medieval.mageIngot,
	  'e', Block.blockDiamond});

//EMERALDWAND RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.wandE,1), new Object[]{
	" ie", " qi", "q  ", 
	'q', Item.stick,
	'i', Medieval.mageIngot,
	'e', Block.blockEmerald});

//SAPPHIREWAND RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.wandSa,1), new Object[]{
	" ie", " qi", "q  ", 
	'q', Item.stick,
	'i', Medieval.mageIngot,
	'e', Medieval.SapphireBlock});

//RUBYWAND RECIPE
GameRegistry.addRecipe(new ItemStack(Medieval.wandR,1), new Object[]{
	" ie", " qi", "q  ", 
	'q', Item.stick,
	'i', Medieval.mageIngot,
	'e', Medieval.RubyBlock});

//FIREWAND RECIPE
GameRegistry.addRecipe(new ItemStack(wandf,1), new Object[]{
  " ie", " qi", "q  ", 
  'q', Item.stick,
  'i', mageIngot,
  'e', Item.fireballCharge});
}
}           
System.err.println("Medieval Basemod Loaded");
}

}

 

Here is the client proxy

package medieval.medievalproxy;

import medieval.medievalentities.Firebolt_Entity;
import medieval.medievalentities.Pixie_Entity;
import medieval.medievalmodels.Pixie_Model;
import medieval.medievalrender.Firebolt_Render;
import medieval.medievalrender.Pixie_Render;
import medieval.medievalsounds.Firebolt_Sound;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.RenderingRegistry;



public class ClientProxy extends ServerProxy

{

@Override
public void registerRenderThings()
{


        MinecraftForge.EVENT_BUS.register(new Firebolt_Sound());
        RenderingRegistry.registerEntityRenderingHandler(Pixie_Entity.class, new Pixie_Render(new Pixie_Model(), 0.3F));
	RenderingRegistry.registerEntityRenderingHandler(Firebolt_Entity.class, new Firebolt_Render());
	System.err.println("ClientProxy Loaded");
}

}

 

here is the render file

package medieval.medievalrender;

import medieval.Medieval;
import medieval.medievalentities.Firebolt_Entity;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityFireball;
import net.minecraft.util.Icon;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class Firebolt_Render extends Render
{
  


    public void doRenderfirebolt(Firebolt_Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        Icon icon = Medieval.fireBolt.getIconFromDamage(0);
        Tessellator tessellator = Tessellator.instance;
        float f3 = icon.getMinU();
        float f4 = icon.getMaxU();
        float f5 = icon.getMinV();
        float f6 = icon.getMaxV();
        float f7 = 1.0F;
        float f8 = 0.5F;
        float f9 = 0.25F;
        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV((double)(0.0F - f8), (double)(0.0F - f9), 0.0D, (double)f3, (double)f6);
        tessellator.addVertexWithUV((double)(f7 - f8), (double)(0.0F - f9), 0.0D, (double)f4, (double)f6);
        tessellator.addVertexWithUV((double)(f7 - f8), (double)(1.0F - f9), 0.0D, (double)f4, (double)f5);
        tessellator.addVertexWithUV((double)(0.0F - f8), (double)(1.0F - f9), 0.0D, (double)f3, (double)f5);
        tessellator.draw();
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
        
        System.err.println("Firebolt Render Loaded");
    }

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.doRenderfirebolt((Firebolt_Entity)par1Entity, par2, par4, par6, par8, par9);
    }

        protected ResourceLocation func_110790_a(Firebolt_Entity par1Firebolt_Entity)
        {
            return TextureMap.field_110576_c;
        }

        protected ResourceLocation func_110775_a(Entity par1Entity)
        {
            return this.func_110790_a((Firebolt_Entity)par1Entity);
        }
        
}

 

 

and while at it here is the sound :P

 

note:the println form the sound appears but the code may not be right

package medieval.medievalsounds;

import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.event.ForgeSubscribe;

public class Firebolt_Sound 

{

    @ForgeSubscribe
    public void onSound(SoundLoadEvent event)
    {
        try
        {
             String [] soundFiles = {"firebolt1.wav"};
             for (int i = 0; i < soundFiles.length; i++)
             {
            	 event.manager.soundPoolSounds.addSound("medieval"+soundFiles[i]); 
                 System.err.println("Firebolt Sound Registered");
             }
       
        }
        catch (Exception e)
        {
            System.err.println("Failed to register one or more sounds");
        }
    }
}

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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im thinking maybe you aren't registering your entities properly

 

can you make a println inside the constructor of your bullet entity ? just do see if it is ever created when you shoot the gun

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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i cant find it so it is registered wrong this time i did check the details and looked around before but eveyone has it something like this in the proxy

 

Edit: i tried using what you said to the other person which was registering the entity in the modbase wich i did 

like this

EntityRegistry.registerGlobalEntityID(Firebolt_Entity.class, "Firebolt", EntityRegistry.findGlobalUniqueEntityId());

 

but iits the same no difference

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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please dont copy paste code you dont knwo what is doing because you end up with things like this

 

EntityRegistry.findGlobalUniqueEntityId();

 

this statement does actually nothing if written this way

 

heres how I registster my entities

//entity class, entityName, id, mod, trackingRange, updateFrequency, sendsVelocityUpdates
EntityRegistry.registerModEntity(EntityMeteor.class, "meteor", 4, this, 350, 5, false);

this is in the formerly knows as the @PreInit function

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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:D yours did somthing at first a black tile appeared and in the client it appeared firebolt render loaded but still doesnt have texture  :/

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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yes the item does appear but not the projectile and just incase here

 

package medieval.medievalprojectiles;

import java.util.Random;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.item.Item;
import medieval.Medieval;

public class Firebolt extends Item
{

public Firebolt(int i)
{

	super(i);
	this.setCreativeTab(Medieval.medievaltab);
	maxStackSize = 64;


}
public void registerIcons(IconRegister reg) {

	this.itemIcon = reg.registerIcon("medieval:firebolt");
	}
public String Version()
{
	return "1.6.2";
}
}

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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this.itemIcon = reg.registerIcon("medieval:firebolt");

 

mean that you should have exactly

 

mcp/src/minecraft/assets/medieval/items/firebolt.png

 

note: "items" can actually be "Item", "Items" or "item" i dont remember exactly

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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hen ok, we know its not that

 

heres some code that should work

GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("/assets/MODID/textures/mode/TEXTURENAME.png"));
Tessellator tessellator = Tessellator.instance;
float f3 =0;
float f4 = 1;
float f5 = 0;
float f6 = 1;
float f7 = 1.0F;
float f8 = 0.5F;
float f9 = 0.25F;
GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV((double)(0.0F - f8), (double)(0.0F - f9), 0.0D, (double)f3, (double)f6);
tessellator.addVertexWithUV((double)(f7 - f8), (double)(0.0F - f9), 0.0D, (double)f4, (double)f6);
tessellator.addVertexWithUV((double)(f7 - f8), (double)(1.0F - f9), 0.0D, (double)f4, (double)f5);
tessellator.addVertexWithUV((double)(0.0F - f8), (double)(1.0F - f9), 0.0D, (double)f3, (double)f5);
tessellator.draw();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();

 

try this instead

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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:D ty it worked but i had to change one thing to this   

Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("medieval","/textures/entities/firebolt.png"));

 

now for the sound and its done

 

Edit: i tought it was mi computer lagging but its not when i shoot the projectile it looks buggy is it because of the update velocityt and those things in the entity registry?

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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fixed it :D

 

and i dont want to waste your time and abuse your kindness but i just want to finish what i started so the last thing my sounds

 

to call the sound is it like this

par2World.playSoundAtEntity(par3EntityPlayer, "medieval:firebolt1", 1.0F, 1.0F);

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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i dont mind you taking my time but to be honest i have no idea because i havnt worked with sounds yet

 

but im sure the wiki will help, anyway if i try to help the first thign i will do is

1 check the wiki

2 use the search bar on top of forge forum  to see if i cant find anything about it

3 use call hierarchy in eclipse to understand what the method wants

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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