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Posted

Hey,

I just started modding, and especially texturing, so I'm still new to all of this. I thought a fun thing to do would be to turn the world to glass (turn blocks such as grass and stone and ores etc..) to have the grass texture, so the world would be glass. Seemed kinda fun. So I just copy-pasted the glass texture into my pack, renamed it to stone, and ran into a problem. It is rendering the glass texture, but is not transparent. Its just grey on the inside, with the glass textures on the side. I am completely lost as of what to do.

Does anyone have a solution ?

thank you

Posted

you need to register a new RenderLayer for the Block since minecraft render all Blocks by default solid,
call ItemBlockRenderTypes.setRenderLayer in FMLClientSetupEvent and use as second parameter RenderType.translucent

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