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Posted (edited)

i'm pretty sure there is a better solution for this,
but you could do your stuff on client then send a custom packet to the server

Edited by Luis_ST
Posted
2 hours ago, Luis_ST said:

i'm pretty sure there is a better solution for this,
but you could do your stuff on client then send a custom packet to the server

I am doing this so players can't cheat. 

Posted

You could calculate it from the player's eyePos and his looking angle. I'm pretty sure you can get both on the server. But if you need to do this like every tick it could be resource intensive and lag the game

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

Posted
1 hour ago, OutCraft said:

You could calculate it from the player's eyePos and his looking angle. I'm pretty sure you can get both on the server. But if you need to do this like every tick it could be resource intensive and lag the game

How so? A couple of trigonometric functions can't possibly affect performance.

Posted
20 minutes ago, poopoodice said:

The problem's about ray tracing and network packets every tick 0.0

I am not sure I follow. I will only need to get the block position very rarely. How is this a problem?

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