Posted July 24, 201312 yr I made a mod, without forge, that involves editing an existing file (BehaviorDefaultDispenseItem). It works fine by itself, but I want to be able to use the mod with forge mods. Since forge doesn't allow editing of existing classes, how exactly would I do this? The only way I can think of doing this is making a new class that is a subclass of behaviordefaultdispenseitem but includes the changes I've made, and a new block that's a subclass of dispenser but uses the new class instead and has the same block id as dispensers (so dispensers in existing maps would have my modifications). However I'm not sure if this would work or if there's a better way of doing something like this (or is what I want to do even possible?).
July 24, 201312 yr that would work technicly but forge provides a library called ASM (they didnt make it btw, they're just distributing it with forge) and this library allows you to change the code at runtime (after you launch the game but before its loaded) theres a post about this like 15 minute ago how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 24, 201312 yr Author Ok thanks How exactly do I do this? (all I need to do is add a line of code to a method in a class) The only tutorial I can find on access transformers is outdated (it says "As of 1.4.4, a few methods have been changed/removed, I will fix this soon" )
July 24, 201312 yr www.minecraftforum.net/topic/1854988-tutorial-162-changing-vanilla-without-editing-base-classes-coremods-and-events-very-advanced/ If you guys dont get it.. then well ya.. try harder...
July 25, 201312 yr Author Thanks! I managed to get my mod working using ASM but it works only in the IDE. When I try to use my mod in the actual client, it finds the mod and recognizes it (it is in the mod list) but the mod doesn't work when I test it... is my jar set up incorrectly or something? did I forget to include a file? right now my jar is located in the "mods" folder in .minecraft and contains two folders, META-INF and mod (my package, which contains my 3 class files). all 3 class files are there, and the meta-inf has the manifest.mf file.
July 25, 201312 yr yeah thats the other shitty part about ASMing with minecraft, when recompiling minecraft you will re'obfuscate your code, meaning names like Minecraft.java will become atd.jva (thats notch way of protecting his code) so your coremod (ASM module/code that will change the code ) has to also take this in consideration the conf folder contains a file called joined.srg, open this file with a text editor (notepad, notepad++, less, more, vi, EDIT etc) and you will see the de-obfuscated name (the one you're used to work with) and the obfuscated name (something like "ats" "jd", a lot of combination of 2-3 letters, yes its shitty to read) how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author I think I found the problem, the log says I'm missing "mcmod.info" what is that? (by the way I already took into account the obfuscated name)
July 25, 201312 yr then the problem is NOT mcmod.info, it doesnt make the mod not-functionning i would say double check that you have effectively replaced obfuscated code correctly because other then that i dont see where it can be how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author The obfuscated name can't be the problem From the log: 2013-07-25 10:11:20 [iNFO] [sTDOUT] ** INSIDE OBFUSCATED DISPENSE BEHAVIOR TRANSFORMER ABOUT TO PATCH: bg In my class transformer, I have this: if (arg0.equals("bg")) { System.out.println("** INSIDE OBFUSCATED DISPENSE BEHAVIOR TRANSFORMER ABOUT TO PATCH: " + arg0); so it's getting the obfuscated name
July 25, 201312 yr then praise to alah no seriously, its not because you're patching this class that you're not making errors anywhere else how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author but why would the deobfuscated work but not the obfuscated one? obfuscated: if (arg0.equals("bg")) { System.out.println("** INSIDE OBFUSCATED DISPENSE BEHAVIOR TRANSFORMER ABOUT TO PATCH: " + arg0); return patchClassASM(arg0, arg2, true); } deobfuscated (this works): if (arg0.equals("net.minecraft.dispenser.BehaviorDefaultDispenseItem")) { System.out.println("***** INSIDE DISPENSE BEHAVIOR TRANSFORMER ABOUT TO PATCH:" + arg0); return patchClassASM(arg0, arg2, false); } in patchClassASM I have this: if (obfuscated == true) targetMethodName = "a"; else targetMethodName = "dispense"; maybe "a" is incorrect? in methods.csv, the method dispense says the "searge" is "func_82482_a"
July 25, 201312 yr if you're calling method inside the method you're changing and youdidnt change those method also it could cause bugs also, saying that if deob work mean that obf work is same as saying that this code: if (obfuscated == true) targetMethodName = "penis"; else targetMethodName = "dispense"; is right because the deobf version is right. its obviously false, the deobf version and obf version are COMPLETELLY different, so if one works that doesnt mean the other will maybe "a" is incorrect? in methods.csv, the method dispense says the "searge" is "func_82482_a" String m1 = "a"; String m2 = "func_82482_a"; m1.equals(m2) since when ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author I tried replacing it with "func_82482_a" and it didn't work either... I know it is reaching the if statement (I put a println right before I set the method name to func_82482_a to make sure it's getting at least that far). Is it not the obfuscated name then?
July 25, 201312 yr usually the obfuscated names have MAX 3 letter (2 to 3 letters) so no func_etc is not the method name, but you can find it in the joined.srg file in conf how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author the only other possibility I could find was "bg/a", so I tried that (which didn't work obviously because a method can't have "/") and "bga", which didn't work either.
July 25, 201312 yr bg would be the class and "a" the method i think then again that doesnt mean that somewhere else in the code you didnt screw something up how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author well that if statement is the only place where obfuscation matters if it works when obfuscated = false, shouldn't that be the only place where the problem is?
July 25, 201312 yr if the code you are replacing is calling something that can be obfuscated/deobfus and that part isnt change it will also fuck. example (pseudo code, not real) blah blah blah InsnList n = new wtv n.insert(new method call instruction to call method "Minecraft.getMinecraft()") Minecraft.getMinecraft() is also obfuscated, so basicly inserting thsi in obfuscated code will refer to a function that doesnt exists, in a obf envir how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author do packages change when they are obfuscated? part of my instructions list I have "net/minecraft/item/ItemStack" I know that ItemStack changes to yd, but does the net/minecraft/item change as well?
July 25, 201312 yr package dissapear when you obfuscate net.minecraft.client.Minecraft become just "at" (or wtv, 2-3 letter name) if you open minecraft.jar you will see that there is no folder but like 1000 file just laying at the root of the jar, that cuz theres no pkg how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
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