Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

How to make my sword bigger


Spring
 Share

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Amplifier is like the strength of the effect, for example movement speed boost with amplifier 0 will be Speed I, and 1 will be Speed II, 2 will be Speed III. Effect is just an...effect type, EffectInstance contains all information for the actual effect being applied to the entity (duration, amplifier...etc). For example there's only an effect type "Speed", but for an EffectInstance it could be: "Level 2 Speed for 10 seconds" "Level 4 Speed for 2 seconds"...   The first method applyEffectTick is called when a effect is impacting the entity, the first arg is the entity that has the effect/is affected by the effect, and amplifier is the strength of the effect. The second method isDurationEFfectTick is to check whether the effect should impact/affect the entity this tick (the effects usually don't trigger every tick!), if true, then the first method is called.  
    • Hi, I have enchantment named "Stun" that can be applied to weapon and that has 3 levels: Level 1 - 10% chance to stun mob for 1 sec Level 2 - 20% chance to stun mob for 2 secs Level 3 - 30% chance to stun mob for 3 secs Plan is to apply MobEffect named StunnedMobEffect on doPostAttack in enchantment. StunnedMobEffect should have variable duration based on the level of enchantment that was applied on weapon. I am trying to find an example on how to do the following: How can I set duration of effect dynamically? How can I track whether duration has expired? I have found these two methods that can be overriden:   public void applyEffectTick(LivingEntity pLivingEntity, int pAmplifier) { public boolean isDurationEffectTick(int pDuration, int pAmplifier) { But looking at the source code of MobEffect class, I can't figure out what pAmplifier is? Any hints / samples on this would be appreciated.          
    • 2022-01-22 07:41:00,800 main WARN Advanced terminal features are not available in this environment [07:41:00] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.2.23, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge, nogui] [07:41:00] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.0.9+86+master.3cf110c starting: java version 17.0.2 by Oracle Corporation Exception in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x7ff95560) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x7ff95560         at cpw.mods.modlauncher.SecureJarHandler.lambda$static$1(SecureJarHandler.java:41)         at cpw.mods.modlauncher.api.LamdbaExceptionUtils.uncheck(LamdbaExceptionUtils.java:95)         at cpw.mods.modlauncher.SecureJarHandler.<clinit>(SecureJarHandler.java:41)         at cpw.mods.modlauncher.Launcher.lambda$new$6(Launcher.java:55)         at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1708)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:52)         at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:47)         at cpw.mods.modlauncher.Environment.computePropertyIfAbsent(Environment.java:62)         at cpw.mods.modlauncher.Launcher.<init>(Launcher.java:55)         at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)         at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63)         at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60)         at net.minecraftforge.server.ServerMain.main(ServerMain.java:57) i have the same how do i fix it  
    • Hi, I'm facing an issue that a custom datapack is always loaded before the mod's datapack. Means the users/players are not able to override mod's configurations/data at all. I've tried to alternate the order of datapack by using the /datapack commands, however the actual loading order does not change at all. (I can confirm that both datapacks are working as usual by disabling one of them at a time, the correspond data is loaded correctly), is it the mod's problem or...? Thanks.
    • I'm trying to play a custom modpack with a few dozen mods, but when I try to create a world it hits 100% and then crashes and I can't figure out why. Here's the crash log:  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.