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Posted

I am having an issue with my custom mob for my mod. Okay, so my mobs name is "Amberoguia Protector," but that doesn't show up when I am killed by one of these mobs in my server game.

 

In a client world, it says "B1u3m0nk3y13 was killed by an Amberoguia Protector", however, in the server game, after I recompile and re-obfuscate, when I put the mod into the game, and I am killed by one, it says "B1u3m0nk3y13 was killed by entity.Protector.name". Is it me, or Forge?

Posted

can we have *some* code to work with ?

 

  Quote
I am killed by one of these mobs in my server game.

does that mean you run in eclipse bvoth a client and a server, connect to teh server and get killed and THAT doesnt work ?

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Yes... When connecting to a server, it does not work, but when I am just in single player, it does... What code should I give?

 

 

Here is how I registered it in my Base Mod class:

ModLoader.registerEntityID(EntityProtector.class, "Protector", protID);
ModLoader.addSpawn("Protector", 8, 1, 2, EnumCreatureType.monster);
ModLoader.addLocalization("entity.Protector.name", "Amberoguia Protector");
EntityList.entityEggs.put(Integer.valueOf(protID), new EntityEggInfo(protID, 0xFFB300, 0xFF0000));

 

And sorry for anything ignorant, but I'm new at this...

Posted
  Quote
ModLoader.addLocalization("entity.Protector.name", "Amberoguia Protector");

 

1: modloader ???? why ?

 

2: i dont think thats right

 

that should actually be something like:

"com.hydroflame.entity.PenisMonster"

com.hydroflame.entity is the package name

PenisMonster is the class name

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

My reasons for ModLoader? IDK, it just seemed simpler... Do you suggest any other code that I should use instead of ModLoader.addLocalization?

 

And, if that's not right, why would it work in the single player??

Posted

yeah i think that would make more sens

 

nope

 

 

i digged in the code a little and realise im a fucking retard, that not it

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

well i cant say for sure its not that but i know its not

"package.classname"

 

since i have no idea (and i think anyway you're suppose to use Forge not Modloader (even if they are merge a little))

 

heres my code to register entities :\

 

 

EntityRegistry.registerModEntity(EntityFlameBreath.class, "flamebreath", 6, this, 350, 2, false);

 

sorry about that

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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