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Posted

Hi I'm trying to stay with events for my auto smelt tools, everything is done and works but it drops the normal block drop as well as the recipe output

Previously I could cancel the drop and add my own but it looks like that event has gone away and now I'm using this:

 

 

@SubscribeEvent
    public void smeltDrop(final BlockEvent.BreakEvent event) {
        Random r = new Random();
        Player player = event.getPlayer();
        Optional<SmeltingRecipe> output = player.level.getRecipeManager().getRecipeFor(RecipeType.SMELTING, new SimpleContainer((new ItemStack(event.getState().getBlock()))), player.level);
        if(event.getPlayer() != null && player.getMainHandItem() != null && !player.isCreative() && output != null) {

            ItemStack stackdrop = output.get().getResultItem();
            if(stackdrop != null) {
                if(player.getMainHandItem().getItem() == ModItems.FLAME_PICK.get() ||
                        player.getMainHandItem().getItem() == ModItems.FLAME_AXE.get() ||
                        player.getMainHandItem().getItem() == ModItems.FLAME_SHOVEL.get()) {
                    player.level.addFreshEntity(new ItemEntity(player.level, event.getPos().getX() + 0.5F, event.getPos().getY() + 0.1F, event.getPos().getZ() + 0.5F, stackdrop));

                }
            }

            ItemStack stack = new ItemStack(ModItems.DRY_CRYSTAL.get());
            if(stack != null && player.getMainHandItem().getItem() instanceof PickaxeItem && event.getState().getBlock() == Blocks.STONE){
                if(r.nextInt(100) == 0) {
                    player.level.addFreshEntity(new ItemEntity(player.level, event.getPos().getX() + 0.5F, event.getPos().getY() + 0.1F, event.getPos().getZ() + 0.5F, stack));
                }
            }
        }
    }

 

 

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

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