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Hi I'm trying to stay with events for my auto smelt tools, everything is done and works but it drops the normal block drop as well as the recipe output

Previously I could cancel the drop and add my own but it looks like that event has gone away and now I'm using this:

 

 

@SubscribeEvent
    public void smeltDrop(final BlockEvent.BreakEvent event) {
        Random r = new Random();
        Player player = event.getPlayer();
        Optional<SmeltingRecipe> output = player.level.getRecipeManager().getRecipeFor(RecipeType.SMELTING, new SimpleContainer((new ItemStack(event.getState().getBlock()))), player.level);
        if(event.getPlayer() != null && player.getMainHandItem() != null && !player.isCreative() && output != null) {

            ItemStack stackdrop = output.get().getResultItem();
            if(stackdrop != null) {
                if(player.getMainHandItem().getItem() == ModItems.FLAME_PICK.get() ||
                        player.getMainHandItem().getItem() == ModItems.FLAME_AXE.get() ||
                        player.getMainHandItem().getItem() == ModItems.FLAME_SHOVEL.get()) {
                    player.level.addFreshEntity(new ItemEntity(player.level, event.getPos().getX() + 0.5F, event.getPos().getY() + 0.1F, event.getPos().getZ() + 0.5F, stackdrop));

                }
            }

            ItemStack stack = new ItemStack(ModItems.DRY_CRYSTAL.get());
            if(stack != null && player.getMainHandItem().getItem() instanceof PickaxeItem && event.getState().getBlock() == Blocks.STONE){
                if(r.nextInt(100) == 0) {
                    player.level.addFreshEntity(new ItemEntity(player.level, event.getPos().getX() + 0.5F, event.getPos().getY() + 0.1F, event.getPos().getZ() + 0.5F, stack));
                }
            }
        }
    }

 

 

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

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