knarf2011 Posted July 27, 2013 Posted July 27, 2013 I put my source code into Minecraft 1.6.2, fixed the error messages, and ran Minecraft - and my textures were missing. I made sure they were in the right place (eclipse/Minecraft/bin/textures), and ran it again - still missing. This must have something to do with the new resource packs, but how do I make the textures load properly? Quote http://www.planetminecraft.com/files/sigs/knarf2011_994229_sig.jpg[/img]
sorash67 Posted July 27, 2013 Posted July 27, 2013 there's HUNDREDS of threads explaining the change for textures for 1.6! please look and search before posting a thread! i'm sure you'll find a lot of good stuff! -sorash67 || Skorpio Quote *** NOW 1.6.2 *** http://www.minecraftforum.net/topic/1839245-16115-forge-sspsmp-skorpios-notonlymoreores-mod-now-162/
knarf2011 Posted July 27, 2013 Author Posted July 27, 2013 I figured out that you can actually keep most texture - related code the same by using the following class instead of Item.java: Reveal hidden contents import cpw.mods.fml.relauncher.*; import net.minecraft.client.renderer.texture.*; import net.minecraft.item.*; public class ItemOld extends Item { public ItemOld(int par1) { super(par1); } @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon(this.getUnlocalizedName().replaceAll("item.", "")); } } Just put textures in eclipse\Minecraft\bin\assets\minecraft\textures\items or eclipse\Minecraft\bin\assets\minecraft\textures\blocks. Quote http://www.planetminecraft.com/files/sigs/knarf2011_994229_sig.jpg[/img]
sorash67 Posted July 27, 2013 Posted July 27, 2013 im not entirely sure what you did with the code but this is what i use: public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon("mymod:myItem|Block"); } and as for where the textures go, no they don't go in a "bin" folder anymore! you put them in "mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files" -sorash67 || Skorpio Quote *** NOW 1.6.2 *** http://www.minecraftforum.net/topic/1839245-16115-forge-sspsmp-skorpios-notonlymoreores-mod-now-162/
knarf2011 Posted July 29, 2013 Author Posted July 29, 2013 On 7/27/2013 at 4:31 PM, sorash67 said: and as for where the textures go, no they don't go in a "bin" folder anymore! you put them in "mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files" Well, they loaded fine from the the bin folder with the code I used. Does putting them in mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files make eclipse not delete them all the time? Quote http://www.planetminecraft.com/files/sigs/knarf2011_994229_sig.jpg[/img]
sorash67 Posted July 29, 2013 Posted July 29, 2013 I wouldnt be telling you to put yoir textures somewhere wrong! ;P Try what i said and tell me how it goes! -sorash67 || Skorpio Quote *** NOW 1.6.2 *** http://www.minecraftforum.net/topic/1839245-16115-forge-sspsmp-skorpios-notonlymoreores-mod-now-162/
Mazetar Posted July 29, 2013 Posted July 29, 2013 Bin folder is where eclipse outputs them when run ing the build.. If you place them there and only there then they will be regarded as temp files and deleted Quote Quote If you guys dont get it.. then well ya.. try harder...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.