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[solved] How do you update a mod to use resource packs?


knarf2011
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I put my source code into Minecraft 1.6.2, fixed the error messages, and ran Minecraft - and my textures were missing. I made sure they were in the right place (eclipse/Minecraft/bin/textures), and ran it again - still missing. This must have something to do with the new resource packs, but how do I make the textures load properly?

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I figured out that you can actually keep most texture - related code the same by using the following class instead of Item.java:

 

 

import cpw.mods.fml.relauncher.*;

import net.minecraft.client.renderer.texture.*;

import net.minecraft.item.*;

 

public class ItemOld extends Item

{

public ItemOld(int par1)

{

super(par1);

}

 

@SideOnly(Side.CLIENT)

    public void registerIcons(IconRegister par1IconRegister)

    {

        this.itemIcon = par1IconRegister.registerIcon(this.getUnlocalizedName().replaceAll("item.", ""));

    }

}

 

 

Just put textures in eclipse\Minecraft\bin\assets\minecraft\textures\items or eclipse\Minecraft\bin\assets\minecraft\textures\blocks.

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im not entirely sure what you did with the code but this is what i use:

    public void registerIcons(IconRegister par1IconRegister)
    {
        this.itemIcon = par1IconRegister.registerIcon("mymod:myItem|Block");
    }

 

and as for where the textures go, no they don't go in a "bin" folder anymore! you put them in "mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files"

 

-sorash67 || Skorpio

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and as for where the textures go, no they don't go in a "bin" folder anymore! you put them in "mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files"

 

Well, they loaded fine from the the bin folder with the code I used. Does putting them in mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files make eclipse not delete them all the time?

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