Posted July 27, 201312 yr I put my source code into Minecraft 1.6.2, fixed the error messages, and ran Minecraft - and my textures were missing. I made sure they were in the right place (eclipse/Minecraft/bin/textures), and ran it again - still missing. This must have something to do with the new resource packs, but how do I make the textures load properly? http://www.planetminecraft.com/files/sigs/knarf2011_994229_sig.jpg[/img]
July 27, 201312 yr there's HUNDREDS of threads explaining the change for textures for 1.6! please look and search before posting a thread! i'm sure you'll find a lot of good stuff! -sorash67 || Skorpio *** NOW 1.6.2 *** http://www.minecraftforum.net/topic/1839245-16115-forge-sspsmp-skorpios-notonlymoreores-mod-now-162/
July 27, 201312 yr Author I figured out that you can actually keep most texture - related code the same by using the following class instead of Item.java: import cpw.mods.fml.relauncher.*; import net.minecraft.client.renderer.texture.*; import net.minecraft.item.*; public class ItemOld extends Item { public ItemOld(int par1) { super(par1); } @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon(this.getUnlocalizedName().replaceAll("item.", "")); } } Just put textures in eclipse\Minecraft\bin\assets\minecraft\textures\items or eclipse\Minecraft\bin\assets\minecraft\textures\blocks. http://www.planetminecraft.com/files/sigs/knarf2011_994229_sig.jpg[/img]
July 27, 201312 yr im not entirely sure what you did with the code but this is what i use: public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon("mymod:myItem|Block"); } and as for where the textures go, no they don't go in a "bin" folder anymore! you put them in "mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files" -sorash67 || Skorpio *** NOW 1.6.2 *** http://www.minecraftforum.net/topic/1839245-16115-forge-sspsmp-skorpios-notonlymoreores-mod-now-162/
July 29, 201312 yr Author and as for where the textures go, no they don't go in a "bin" folder anymore! you put them in "mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files" Well, they loaded fine from the the bin folder with the code I used. Does putting them in mcp\src\minecraft\assets\yourmod(with NO CAPITALS)\items|blocks\.png files make eclipse not delete them all the time? http://www.planetminecraft.com/files/sigs/knarf2011_994229_sig.jpg[/img]
July 29, 201312 yr I wouldnt be telling you to put yoir textures somewhere wrong! ;P Try what i said and tell me how it goes! -sorash67 || Skorpio *** NOW 1.6.2 *** http://www.minecraftforum.net/topic/1839245-16115-forge-sspsmp-skorpios-notonlymoreores-mod-now-162/
July 29, 201312 yr Bin folder is where eclipse outputs them when run ing the build.. If you place them there and only there then they will be regarded as temp files and deleted If you guys dont get it.. then well ya.. try harder...
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