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Advantages to a modder 'core'


biggles2206
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coremods allow us to make change to vanilla code while its loading. example in my coremod i change the class ItemInWorldManager to create a place where the code will launch a custom event to tell me when a player break/place a block

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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no, even if you have 1 mod, if it requires a base change you WILL need a coremod to make those changes. but technixly you could include your coremod inside your mod (itsstill going to count like 2 mod)

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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well.. depends on what you mean by core mod. hydroflame and diesieben actually just interpreted your question in two different ways. if you mean a core mod like those that go in the coremods folder (pre 1.6) then that would be for making changes to base classes without having to touch them directly. if you mean the other thing (like a library or something), then yeah, i think it'd be pretty pointless to make one if you only have one mod. if you do have multiple mods that use the same code or intermingle with each other, then a core mod would be a way of organizing and centralizing things

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