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Posted

The problem is i do not know if i am working right^^".

The fing is i do not know what i am doing^^.

 

So the question is would this work?

This way i am doing it now?

Posted

well i dont see any immediate error,

 

So the question is would this work?

maybe you can try?actually you should always try before asking :\

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

In your packet handler, the only method I see changing the tileentity is:

mod.runTest();

this should at least get the prosition as an argument..don't you think ?  ;)

Posted

A new Problem.

 

I have problems with client and server Side. xD (I could start to cry. 1 Problem solved 50 new comes)

But that is programming.

Now my Problem.

 

The basic buttons work. If i say its client side or serverSide.

Now the problem is. If i make server side. The start button works. but the creating of the Item does not work.

If i make client side. The start button does not work. But the progressing works.

 

F....

Whats now the problem?

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    • @Tsuk1 Also, new note, you can use blockbench to make the custom item model for when it is not on the head.   EDIT: Funny story, I am making a mod similar to yours! Mine is called NorseMC.
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    • https://images.app.goo.gl/1PxFKdxByTgkxvSu6
    • That's what we'll try out. I could never figure out how to recreate the crash, so I'll just have to wait and see.
    • Ok, I updated to the latest version and now the models are visible, the problem now is that the glowing eyes are not rendered nor any texture I render there when using shaders, even using the default Minecraft eyes RenderType, I use entityTranslucent and entityCutout, but it still won't render. Something I noticed when using shaders is that a texture, instead of appearing at the world position, would appear somewhere on the screen, following a curved path, it was strange, I haven't been able to reproduce it again. I thought it could be that since I render the texture in the AFTER ENTITIES stage which is posted after the batches used for entity rendering are finished, maybe that was the reason why the render types were not being drawn correctly, so I tried injecting code before finishing the batches but it still didn't work, plus the model was invisible when using shaders, there was a bug where if I look at the model from above it is visible but if I look at it from below it is invisible. So in summary, models are now visible but glowing eyes and textures are not rendered, that hasn't changed.
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