Jump to content

Extended metadata with TileEntity


Busti

Recommended Posts

A TileEntity NBTcompound can save and load most data used in programming, boolean, short, long, int...

Then whatever your data is, you can access it like any field in any class. Direct reference (with an instance of the object if not static) or getters.

Link to comment
Share on other sites

I know what a NBTcompound is i've used it before very often. but I wanted to know if i can Extend the actual metadata/damage Value of a block with a Tileentity. Like the metadata wool uses of furnaces to remember their facing direction.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

Yes but when you look up for the Block id's in NEI there is this little "id:dmg" behind the Block which should represent the demage value my question is how mods like Factorisation or redpower made these higher than 0-15

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

I got a way to solve that you can set the demage vslue of an ItemStack up to the maximum iterger value now i just need to pass that to the Block and save an integer in the NBT data.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

i don't know what they are doing to get that much Subblocks but as the ItemBlock I created to deal with the metadata of the Block has an Integer as damage value I think i can develop a system to deal with it in the block and also add the blocks to the creative Tabs.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

Maybe you can use ItemBlockWithMetadata ?

 

This is the first coding thread I have ever seen that doesn't contain any code after 15 messages.  :P

 

Anyway, maybe the OP would like to ask his question again, with more details ?

Because the more I read, the less I understand what the issue and the way planned are.

Link to comment
Share on other sites

I already came up with a solution for my problem.

Right now I am working on a system where you can easily make new blocks which will all share the same ID by creating them like you would create normal blocks.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

Right now it is working with more than 16 blocks but i still need to add most of the methods like onBlockActivated and the Subblocks can't have TileEntitys

 

Then I wonder how you handle more than 16 blocks without TE's?

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

isnt thsi problem kinda like not having enough method to do something, like just putting everything in 1 huge ass method ?

 

maybe the problem is that you should actually be having that much block inside 1 id :P

 

can i know what are you trying to store in 1 id ? i promise not to tell you that you should be using different id (even if i think so after reading your answer) xD

 

EDIT: if you're using a tile entity, make sure that other people can use this tile entity to do special stuff with it, just put in your doc that their version of writeToNBt and readFrom NBT REQUIRES a call to super.read/writetoNBT

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

I am just trying to put all my blocks in one ID and make it as easy as possible to create new ones. I don't like spamming that many block ID's with my mod because it is a pain to reconfigure the config files of some mods with a huge number of blocks to work with other mods.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Update: It seems like the forge version I was using was broken entirely, somehow... I am now using the Forge MDL 1.18.2-40.2.21 (previous used 40.2.18) version and now everything is working sort-of fine.... adding extra dependencies seems to break it again. It is so weird... Did anyone have similar issues with this before? I'm also using the Minecraft Development plugin for IntelliJ IDEA
    • Hello! I'm currently having issues while building a jar file for my Minecraft 1.18.2 Forge mod. I've attached a link to imgur below that holds two screenshots of the errors. I'm using Jetbrains IntelliJ IDEA 2024.1 and Gradle 8.4. This is my repo: Mod Repo When I was modding, I needed to build the mod in order to test the mod, which didn't work, as the first screenshot gives. It throws errors for each classes in the forge registry class (or whatever the hell that mess is) and is just generally confusing. Now I have deleted everything in my project folder and re-pulled the repo from github, which now gives the errors in the second image where all forge classes are not imported somehow. When I try to build it now, it just repeats the same errors in the first image. https://imgur.com/a/DYwSKqJ Please I need help desparately
    • [main/WARN] [net.minecraft.server.Main/]: Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safeMode 8400java.util.concurrent.ExecutionException: com.google.gson.JsonParseException: Error loading registry data: No key name in MapLike[{"elements":[{"element":{"element_type":"minecraft:legacy_single_pool_element","location":"duneons:towns/village_creeperforest/town_center_01","processors":{"processors":[]},"projection":"rigid"},"weight":1}],"fallback":"minecraft:empty","forge:registry_name":"duneons:towns/village_creeperforest/town_centers"}] 8401at java.util.concurrent.CompletableFuture.reportGet(CompletableFuture.java:396) ~[?:?] 8402at java.util.concurrent.CompletableFuture.get(CompletableFuture.java:2073) ~[?:?] 8403at net.minecraft.server.Main.main(Main.java:182) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8404at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] 8405at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] 8406at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] 8407at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] 8408at net.minecraftforge.fml.loading.targets.CommonServerLaunchHandler.lambda$launchService$0(CommonServerLaunchHandler.java:29) ~[fmlloader-1.19.2-43.3.13.jar%2367!/:?] 8409at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) [modlauncher-10.0.8.jar%2354!/:?] 8410at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-10.0.8.jar%2354!/:?] 8411at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-10.0.8.jar%2354!/:?] 8412at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-10.0.8.jar%2354!/:?] 8413at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-10.0.8.jar%2354!/:?] 8414at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-10.0.8.jar%2354!/:?] 8415at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-10.0.8.jar%2354!/:?] 8416at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) [bootstraplauncher-1.1.2.jar:?] 8417Caused by: com.google.gson.JsonParseException: Error loading registry data: No key name in MapLike[{"elements":[{"element":{"element_type":"minecraft:legacy_single_pool_element","location":"duneons:towns/village_creeperforest/town_center_01","processors":{"processors":[]},"projection":"rigid"},"weight":1}],"fallback":"minecraft:empty","forge:registry_name":"duneons:towns/village_creeperforest/town_centers"}] 8418at net.minecraft.core.RegistryAccess.m_206152_(RegistryAccess.java:211) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8419at java.util.Optional.ifPresent(Optional.java:178) ~[?:?] 8420at net.minecraft.core.RegistryAccess.m_206159_(RegistryAccess.java:210) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8421at net.minecraft.core.RegistryAccess.m_206171_(RegistryAccess.java:203) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8422at net.minecraft.resources.RegistryOps.m_206817_(RegistryOps.java:32) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8423at net.minecraft.resources.RegistryOps.m_206813_(RegistryOps.java:25) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8424at net.minecraft.server.Main.lambda$main$2(Main.java:160) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8425at net.minecraft.server.WorldLoader.m_214362_(WorldLoader.java:24) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8426at net.minecraft.server.WorldStem.m_214415_(WorldStem.java:18) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8427at net.minecraft.server.Main.lambda$main$3(Main.java:158) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8428at net.minecraft.Util.m_214652_(Util.java:775) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8429at net.minecraft.Util.m_214679_(Util.java:770) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8430at net.minecraft.server.Main.main(Main.java:157) ~[server-1.19.2-20220805.130853-srg.jar%23243!/:?] 8431... 13 more 8432  
    • Try using 1.20.6-50.0.5, it just fixed an issue related to enchanting: https://github.com/MinecraftForge/MinecraftForge/commit/0e829630da67c91d2b5a91ea4b65eb033f868e76
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.