Posted July 28, 201312 yr Hello, when I want to make a Block with more than 16 subtypes do I have do do something with the Tileentity or can I just make one without anything in it? Busti PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 28, 201312 yr Author What do I need to add in the Tileentity to access the Metadata? PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 28, 201312 yr A TileEntity NBTcompound can save and load most data used in programming, boolean, short, long, int... Then whatever your data is, you can access it like any field in any class. Direct reference (with an instance of the object if not static) or getters.
July 28, 201312 yr Author I know what a NBTcompound is i've used it before very often. but I wanted to know if i can Extend the actual metadata/damage Value of a block with a Tileentity. Like the metadata wool uses of furnaces to remember their facing direction. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 28, 201312 yr I would not say it is extending the damage values. They are not related if you don't want to.
July 28, 201312 yr Author Yes but when you look up for the Block id's in NEI there is this little "id:dmg" behind the Block which should represent the demage value my question is how mods like Factorisation or redpower made these higher than 0-15 PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 29, 201312 yr That is up to NEI author to decide which value is written here, and what it represents. You shouldn't assume it is a vanilla value, unless it is an Item damage value, which are different from Block.
July 29, 201312 yr Author Ok, let me ask that differently How would I make a Block which has more than 16 subtypes and which is spawnable by creating a new ItemStack (id, count, subID > 15) ? PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 29, 201312 yr Author Thats not the point o.0 PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 29, 201312 yr Then make a TileEntity, and set NBT data with your ItemStack when you need to give your block.
July 29, 201312 yr lol GotoLink, you just went full derp ! @OP in currently researching the issue how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 29, 201312 yr Author I got a way to solve that you can set the demage vslue of an ItemStack up to the maximum iterger value now i just need to pass that to the Block and save an integer in the NBT data. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 29, 201312 yr is that what they are doing ? (you talked about NEI earlier) how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 29, 201312 yr Author i don't know what they are doing to get that much Subblocks but as the ItemBlock I created to deal with the metadata of the Block has an Integer as damage value I think i can develop a system to deal with it in the block and also add the blocks to the creative Tabs. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 29, 201312 yr Maybe you can use ItemBlockWithMetadata ? This is the first coding thread I have ever seen that doesn't contain any code after 15 messages. Anyway, maybe the OP would like to ask his question again, with more details ? Because the more I read, the less I understand what the issue and the way planned are.
July 29, 201312 yr the issue doesnt really require OP to post code how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 29, 201312 yr Author I already came up with a solution for my problem. Right now I am working on a system where you can easily make new blocks which will all share the same ID by creating them like you would create normal blocks. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 29, 201312 yr do you really have > 16 block that share exact same characteristic ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 29, 201312 yr Author Right now it is working with more than 16 blocks but i still need to add most of the methods like onBlockActivated and the Subblocks can't have TileEntitys PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 29, 201312 yr Right now it is working with more than 16 blocks but i still need to add most of the methods like onBlockActivated and the Subblocks can't have TileEntitys Then I wonder how you handle more than 16 blocks without TE's? If you guys dont get it.. then well ya.. try harder...
July 29, 201312 yr Author It seems like minecraft can handle a metadata over 15 ingame but it only saves one under 16 to the map. For this I am using a TileEntity i've never said that i won't use one. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
July 29, 201312 yr isnt thsi problem kinda like not having enough method to do something, like just putting everything in 1 huge ass method ? maybe the problem is that you should actually be having that much block inside 1 id can i know what are you trying to store in 1 id ? i promise not to tell you that you should be using different id (even if i think so after reading your answer) EDIT: if you're using a tile entity, make sure that other people can use this tile entity to do special stuff with it, just put in your doc that their version of writeToNBt and readFrom NBT REQUIRES a call to super.read/writetoNBT how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 29, 201312 yr Author I am just trying to put all my blocks in one ID and make it as easy as possible to create new ones. I don't like spamming that many block ID's with my mod because it is a pain to reconfigure the config files of some mods with a huge number of blocks to work with other mods. PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.