Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The constructor ItemStack(Material, int) is undefined


vyroki
 Share

Recommended Posts

I'm new to modding and trying to add an item to the player's inventory. I keep getting the error "The constructor ItemStack(Material, int) is undefined" and can't find anything to fix it.

public static void Death(PlayerEvent.PlayerRespawnEvent event) {
		Player p = event.getPlayer();
		ItemStack item = new ItemStack(Material.BAMBOO, 64);
		
		p.getInventory().add(item);
	}

Does anyone have any suggestions for what I'm doing wrong? (1.17 btw)

Link to comment
Share on other sites

I am assuming the constructor you're trying to call simply doesn't exist.

 

You can see all available constructors by opening the ItemStack class in your IDE or checking the java docs (Click here)

It appears you have to get an instance of the specific Item first and then pass it to the ItemStack constructor.
Also, it seems like you can retrieve items by their id using Item#getItemById.

Edited by Sxlver_
  • Like 1
Link to comment
Share on other sites

1 hour ago, Sxlver_ said:

Also, it seems like you can retrieve items by their id using Item#getItemById.

Not sure what version you are referring to. Regardless, IDs should not be used at all. Simply use the Item constants in the Items class for vanilla or your own class for your own items.

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.