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Hangcow's Texture Kiosk


TheCowGod
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Okay, since I've decided Alpha v1.2 will be a content update, I need the following textured:

 

A Washer w/GUI

A new Villager (Mechanic/Electrician)

A Coin w/ blank and maybe a roll of coins

 

That about covers it, go crazy, and I could use the Washer textures first. If you can't go GUIs or mobs, let me know.

 

 

 

 

Take the Furnace GUI, make it a tiny bit bigger, replace the fire with suds, make it look like an actual Washer UI if you want, add a placeholder for a BC Liquid API bar... thingy.

 

sry, it took so long just finished the alpha for my mod and released it today xD. Anyways, did the GUI, Greenish gray Coin, buffed the looks of the washer and repackaged it , also repackage the coin as well just encase you liked it. Gave you the Mechanic as a zombie and a villager. I am not sure if the villager looks right; I couldn't spawn one to see . Like always in the spoiler below and edits are always welcome.

 

 

 

Washer GUI

 

WasherGUI.png

 

Greenish Gray Coin

 

Gcoinpmg.png

 

Zip download

 

https://dl.dropbox.com/u/73390638/Hawk%27s%20stuff.zip

 

 

 

 

 

 

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Okay, since I've decided Alpha v1.2 will be a content update, I need the following textured:

 

A Washer w/GUI

A new Villager (Mechanic/Electrician)

A Coin w/ blank and maybe a roll of coins

 

That about covers it, go crazy, and I could use the Washer textures first. If you can't go GUIs or mobs, let me know.

 

 

 

 

Take the Furnace GUI, make it a tiny bit bigger, replace the fire with suds, make it look like an actual Washer UI if you want, add a placeholder for a BC Liquid API bar... thingy.

 

sry, it took so long just finished the alpha for my mod and released it today xD. Anyways, did the GUI, Greenish gray Coin, buffed the looks of the washer and repackaged it , also repackage the coin as well just encase you liked it. Gave you the Mechanic as a zombie and a villager. I am not sure if the villager looks right; I couldn't spawn one to see . Like always in the spoiler below and edits are always welcome.

 

 

 

Washer GUI

 

WasherGUI.png

 

Greenish Gray Coin

 

Gcoinpmg.png

 

Zip download

 

https://dl.dropbox.com/u/73390638/Hawk%27s%20stuff.zip

 

 

 

 

...I presume one of the two bars are for the BuildCraft liquid thing, right? Well, bad news: IIRC, the bar is much, much bigger. For an example, check out any of Forestry's machines, most of them use BC liquid.

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Atrain, I should have your stuff to you by tomorrow of course later if edits are need. ObsequiousNewt, you might get your stuff tomorrow but expect it by the 25th around 5am Easter Stander Time.

Take your time!

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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Hey, you're not *that* bad...

Have you _seen_ my textures? Ich. They're almost as bad as those of the mod I'm trying to replace.

Whats the mod youre trying to replace?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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Hey, you're not *that* bad...

Have you _seen_ my textures? Ich. They're almost as bad as those of the mod I'm trying to replace.

Whats the mod youre trying to replace?

Um, Forestry. Or so says Calclavia, but I agree.

Oh.

Duh.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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sry, had to help  family members move; took 2 days. I well have all the textures out by tomorrow. I need to nap and shower first; then ill upload them. Hins the tomorrow thing. sry about the wait.

 

 

That well everyone's textures for clarification

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sry, had to help  family members move; took 2 days. I well have all the textures out by tomorrow. I need to nap and shower first; then ill upload them. Hins the tomorrow thing. sry about the wait.

 

 

That well everyone's textures for clarification

Hey, no rush.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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Ok, This week sucked anyways, here is you edited washer Gui. Took a look at forestry and it looks about that size.

Sry, about the wait.

 

 

 

WasherGUIEdit.png

 

 

Very fancy! :D

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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Ok, here the first two didn't see that request for the pulverizer tell now.

Can I get a picture of the Gui and maybe a thought of what you want.

 

 

 

Etcher.png

Etcher

 

BiomassGenerator.png

BiomassGenerator

 

 

Awesome, thanks!

The pulverizer is just an input slot and an output slot.

Can you make it more... machine-y?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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ObsequiousNewt ; So, I had a lot more then this done but i just didn't like any of it. So, I trashed it and started over. I would really like to use a 32 bit temple. So, I can get more space and detail but that means you would need to make all your items 32bit or use this set as a separate page when coding. If you look at grapes you'll see i just don't have the room to do what I want. If your ok with this just say so. If not there well be a few of these that can't be done, like bananas, and grapes.

 

16bit copy so far

 

 

Fruit.png

 

 

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Ok, here the first two didn't see that request for the pulverizer tell now.

Can I get a picture of the Gui and maybe a thought of what you want.

 

 

 

Etcher.png

Etcher

 

BiomassGenerator.png

BiomassGenerator

 

 

Awesome, thanks!

The pulverizer is just an input slot and an output slot.

Can you make it more... machine-y?

 

Elaborate a bit .  ;)

Also, ill repage these to and get you a download link

https://dl.dropbox.com/u/73390638/Atrain%27s%20GUI%27s.zip

 

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Ok, here the first two didn't see that request for the pulverizer tell now.

Can I get a picture of the Gui and maybe a thought of what you want.

 

 

 

Etcher.png

Etcher

 

BiomassGenerator.png

BiomassGenerator

 

 

Awesome, thanks!

The pulverizer is just an input slot and an output slot.

Can you make it more... machine-y?

 

Elaborate a bit .  ;)

Also, ill repage these to and get you a download link

https://dl.dropbox.com/u/73390638/Atrain%27s%20GUI%27s.zip

OK

It's a crusher, basically.

Be creative.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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Cow, thanks for the Washer GUI, but I have some bad news:

 

There's been a change of concept in the Washer, it'll now on occasion produce secondary ores.

 

So, a small list of tweaks I'd like you to make to the current Washer GUI:

 

Add 8 more output slots, in a 3x3 fashion.

Get rid of the sud fire... thing. I wasn't thinking straight when I asked for it.

Replace the progress bar with bubbles.

Add some artistic flare to the background if you want to, be creative.

 

Thank you, and you don't have to get it done right away.

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Time: 22/09/27 13:38 Description: Mod loading error has occurred java.lang.Exception: Mod Loading has failed     at net.minecraftforge.fml.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:71) [?:?] {re:classloading}     at net.minecraftforge.fml.client.ClientModLoader.completeModLoading(ClientModLoader.java:174) [?:?] {re:classloading,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.lambda$null$1(Minecraft.java:508) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft$$Lambda$4172/899120039.run(Unknown Source) [?:?] {}     at net.minecraft.util.Util.func_215077_a(Util.java:320) [?:?] {re:classloading}     at net.minecraft.client.Minecraft.lambda$new$2(Minecraft.java:504) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft$$Lambda$3963/1223907812.accept(Unknown Source) [?:?] {}     at 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net.minecraftforge.fml.ModWorkManager$SyncExecutor.driveOne(ModWorkManager.java:42) ~[?:?] {re:classloading}     at net.minecraftforge.fml.ModWorkManager$DrivenExecutor.drive(ModWorkManager.java:26) ~[?:?] {re:classloading}     at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:235) ~[?:?] {re:classloading}     at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:222) ~[?:?] {re:classloading}     at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:188) ~[?:?] {re:classloading}     at net.minecraftforge.fml.client.ClientModLoader.lambda$begin$1(ClientModLoader.java:89) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}     at net.minecraftforge.fml.client.ClientModLoader$$Lambda$2920/168398198.run(Unknown Source) ~[?:?] {}     at net.minecraftforge.fml.client.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:109) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}     at net.minecraftforge.fml.client.ClientModLoader$$Lambda$2921/1088649990.run(Unknown Source) ~[?:?] {}     at net.minecraftforge.fml.client.ClientModLoader.begin(ClientModLoader.java:89) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.<init>(Minecraft.java:437) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:149) [?:?] {re:classloading,pl:runtimedistcleaner:A}     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}     at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}     at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:37) [forge-1.16.5-36.2.39.jar:36.2] {}    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    • That is correct. But that is also not the name mentioned above. You should also try using proper logging or adding a breakpoint in a debugger instead of System.out.println().
    • I mean, you can, it would be a different forge mod loader version. I am asking mostly because I refuse to change to 1.19.x due to Microsoft's policies and decisions about the game (the in-game chat report system)
    • The main task - is to make your own gui for the inventory or just a separate gui, which will implement the basic functions for the marketplace (as in the various plugins). This needs to be implemented specifically by a mod. So far I've tried creating a class that inherits the Screen and setting as new ( minecraft.setScreen(new CustomScreen())), but the main inventory stops working (not moving things from slot to slot). Also tried overriding the InventoryScreen class, but the problem is the same as above. Decided to start simple, namely adding a button to the main inventory. Logic: listening for the ScreenEvent event, and setting the new button as a widget.  @SubscribeEvent public static void openInventoryGui(ScreenEvent e) { Minecraft minecraft = Minecraft.getInstance(); if (minecraft.screen != null) { Screen current = e.getScreen(); if (current.passEvents) { Button button = new Button(10, 10, 10, 10, Component.literal("TEST"), (a) -> { System.out.println("Press"); }); e.getScreen().renderables.add(button); } } } But so far the button does not work (should output text to the console).  Regarding ScreenEvent.InitScreenEvent - I could not do anything with it (it is not in the class, found no such event). What can I read or what guides to look at this topic? Or maybe someone has advice or experience in this matter?
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