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Posted

try

if(!player.worldObj.isRemote){

drop code

}

 

also make sure your tick handler is registered for server side

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Thanks! Fixed the entity issue. Why would I register the tick handler only with the server? I added @SideOnly(Side.SERVER) above it and it made the code stop working.

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