Jump to content

Recommended Posts

Posted
17 hours ago, diesieben07 said:

Then they were wrong.

thought it work like an ability

16 hours ago, ElTotisPro50 said:
player.sendPlayerAbilities();

since noClip isn't an ability, you don't need this anymore

Posted
On 1/30/2022 at 5:56 AM, diesieben07 said:

No you were not right. Check if the entity being updated is a player, if so use it. Do not use Minecraft.getInstance from common code.

@SubscribeEvent
    public static void test(LivingEvent.LivingUpdateEvent event)
    {
        if(Minecraft.getInstance().player == null)
            return;
        PlayerEntity player = Minecraft.getInstance().player;
        if(event.getEntityLiving() instanceof PlayerEntity) {
            player.noClip = true;
        }
    }

didnt work

Posted
2 minutes ago, ElTotisPro50 said:

diesieben and you are telling me 2 different things :/, what i have to do?

i see i see, you can test it

18 minutes ago, ElTotisPro50 said:
        if(event.getEntityLiving() instanceof PlayerEntity) {
            player.noClip = true;
        }

if i'm correct noClip should never be set to true
use debugger

Posted (edited)
2 hours ago, diesieben07 said:

Why wouldn't it?

iirc the Player class override the tick method completely which call the LivingUpdateEvent in LivingEntity, this means he does not call super. But now I'm not sure I will later take a look into it.

Edited by Luis_ST
Posted
7 hours ago, Luis_ST said:

i see i see, you can test it

if i'm correct noClip should never be set to true
use debugger

noclip should never be set to true?? but thats how it works you set the boolean to true,

and with debugger you mean run the game in debug mode and when i export my mod it should work fine?

Posted
3 hours ago, ElTotisPro50 said:

noclip should never be set to true??

it should work in LivingUpdateEvent

 

3 hours ago, ElTotisPro50 said:

and with debugger you mean run the game in debug mode

i mean the debug feature of your IDE, or a simple Logger#debug

Posted
1 hour ago, Luis_ST said:

it should work in LivingUpdateEvent

 

i mean the debug feature of your IDE, or a simple Logger#debug

nope didnt work, i saw some people asking for noclip and it worked for them, why is not working for me? (also luis are you "good" with rendering?)

Posted
10 hours ago, ElTotisPro50 said:

nope didnt work, i saw some people asking for noclip and it worked for them, why is not working for me?

show the update code so I can debug this locally 

 

10 hours ago, ElTotisPro50 said:

(also luis are you "good" with rendering?)

I haven't done so much render stuff, I hava basic knowledge, but for your question it's not enough 

Posted
12 hours ago, Luis_ST said:

show the update code so I can debug this locally 

 

I haven't done so much render stuff, I hava basic knowledge, but for your question it's not enough 

1-Can you help me with a post i made about rendering a glowing line? (the line is following my head movements but not from the eyes and if dont look to the north the line doesnt follow my head)

 

2-the code you asked

@SubscribeEvent
    public static void test(LivingEvent.LivingUpdateEvent event)
    {
        if(Minecraft.getInstance().player == null)
            return;
        PlayerEntity player = Minecraft.getInstance().player;
        if(event.getEntityLiving() == player) { //OR  if(event.getEntity() == player) {
            player.noClip = true;
        }
    }

 

Posted
23 minutes ago, ElTotisPro50 said:

(the line is following my head movements but not from the eyes and if dont look to the north the line doesnt follow my head)

please don't ask for my help in other threads, I read 95% of all threads
if i have an answer/solution i will reply, but i will take a look into your thread (again)

 

28 minutes ago, ElTotisPro50 said:

2-the code you asked

  1. do not use the Minecraft class when you want to change a server side thing
  2. use the LivingEntity of the Event
  3. use and instanceof check instead of == to check if the LivingEntity is a PlayerEntity
  4. LivingUpdateEvent#getEntityLiving and LivingUpdateEvent#getEntity retrun the same Entity
Posted
1 hour ago, Luis_ST said:

please don't ask for my help in other threads, I read 95% of all threads
if i have an answer/solution i will reply, but i will take a look into your thread (again)

 

  1. do not use the Minecraft class when you want to change a server side thing
  2. use the LivingEntity of the Event
  3. use and instanceof check instead of == to check if the LivingEntity is a PlayerEntity
  4. LivingUpdateEvent#getEntityLiving and LivingUpdateEvent#getEntity retrun the same Entity

the if(Minecraft.getInstance().player == null) is because else it gives me a null exception

and i have to get the player from minecraft class or else where do i get it(without instantiating it)

didnt work the game thinks im cheating like if you are in a server and you turn on noclip hacks

@SubscribeEvent
    public static void test(LivingEvent.LivingUpdateEvent event)
    {
        if(Minecraft.getInstance().player == null)
            return;
        PlayerEntity player = Minecraft.getInstance().player;
        if(event.getEntityLiving() instanceof PlayerEntity) {
            player.noClip = true;
        }
    }

 

Posted
1 hour ago, diesieben07 said:

Please learn basic Java.

Do not use the Minecraft class here at all. You are reaching across logical sides and this does not do what you wnat.

 i didnt mean "without instantiate player class", i meant where do i get the player class without "PlayerEntity player = new PlayerEntity()", Minecraft's class can give me the player

(i know basic java even if it sometimes doesnt look like it)

Posted (edited)
36 minutes ago, ElTotisPro50 said:
event.getEntityLiving() instanceof PlayerEntity

if this retruns true the LivingEntity is a PlayerEntity so you can cast the LivingEntity of the Event to a PlayerEntity,
if you don't know how to do that -> learn basic Java.

Edited by Luis_ST
Posted
1 hour ago, Luis_ST said:

if this retruns true the LivingEntity is a PlayerEntity so you can cast the LivingEntity of the Event to a PlayerEntity,
if you don't know how to do that -> learn basic Java.

FINALLY IT WORKED :))))))))))), so in what contexts i cant initialize the player with minecraft.instance.player?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • My apologies, it's a Postscript. I was able to play for an extended period of time right after generating the world without any problems. If I close it and reopen it, I get that message at random. Once it appears, I have to modify the Level.dat to open it.
    • Share logs/errors, and someone may know how to help. Make sure to read the FAQ on sharing logs.
    • Hello.  regarding Invalid player data.  First of all, my English is not good, so there might be mistakes. I am using Minecraft 1.20.1 forge 47.3.22 CurseForge and have over 250 mods in my modpack. Single-player. I can play the game after generating the world (about 5 hours) and restarting it, but there is no set timing and one day it suddenly shows ''Invalid player data''. Restarted the game several times after that, but the same message appears. Fix the level.dat file and play for a few hours, but the next day when I try to open the world I get the ''Invalid player data'' message again. Can open other worlds, but after some progress in the other worlds, the same message appears and I can't start them. Is there something wrong with the mod configuration? I would be very grateful if you could tell me how to solve this problem. ◉ErrorCode https://mclo.gs/4gcfPbY   ◉ModList AdvancementPlaques-forge-1.6.9.jar AI-Improvements-1.20-0.5.2.jar alexsmobs-1.22.9.jar alternate_current-mc1.20-1.7.0.jar AmbientSounds_FORGE_v6.1.6_mc1.20.1.jar amendments-1.20-1.2.18.jar Apotheosis-1.20.1-7.4.6.jar ApothicAttributes-1.20.1-1.3.7.jar appleskin-forge-mc1.20.1-2.5.1.jar aquamirae-6.API15.jar architectury-9.2.14-forge.jar ars_elemental-1.20.1-0.6.7.7.jar ars_extended_glyphs-1.20.1-1.9.jar ars_nouveau-1.20.1-4.12.6-all.jar AttributeFix-Forge-1.20.1-21.0.4.jar azurelib-neo-1.20.1-2.0.41.jar BadOptimizations-2.2.1-1.20.1.jar balm-forge-1.20.1-7.3.16-all.jar barbequesdelight-1.0.5.jar BattleArts-20.9.7.1.jar BattleArtsAPI-20.9.5.3.jar BEB-Forge-1.20.1-2.0.0.jar bendy-lib-forge-4.0.0.jar betterendcities-1.0.0-1.20.1.jar betterfpsdist-1.20.1-6.0.jar BetterThirdPerson-Forge-1.20-1.9.0.jar bettervillage-forge-1.20.1-3.2.0.jar biggerendcities-1.20.1-1.0.0.jar blockui-1.20.1-1.0.156-RELEASE.jar blueprint-1.20.1-7.1.1.jar blur-forge-3.1.1.jar BOMD-Forge-1.20.1-1.1.1.jar Bookshelf-Forge-1.20.1-20.2.13.jar BrewinAndChewin-1.20.1-3.1.2.jar BridgingMod-2.5.1+1.20.1.forge-release.jar caelus-forge-3.2.0+1.20.1.jar CarbonConfig-1.20-1.2.6.jar Cardiac-FORGE-0.5.3.2+1.20.1.jar carryon-forge-1.20.1-2.1.2.7.jar casualness_delight-1.20.1-0.4n.jar CerbonsApi-Forge-1.20.1-1.0.0.jar chat_heads-0.13.13-forge-1.20.jar cherishedworlds-forge-6.1.7+1.20.1.jar ChoiceTheorem's Overhauled Village-3.4.11.jar Chunk-Pregenerator-1.20-4.4.4.jar citadel-2.6.1-1.20.1.jar clean_tooltips-1.0-forge-1.20.1.jar cloth-config-11.1.136-forge.jar Clumps-forge-1.20.1-12.0.0.4.jar cobweb-forge-1.20.1-1.0.1.jar CocoaInput-1.20.5-fabric-4.4.1-EXPERIMENTAL.jar collective-1.20.1-7.91.jar cosmeticarmorreworked-1.20.1-v1a.jar create-1.20.1-0.5.1.j.jar create_easy_structures-0.1.2-forge-1.20.1.jar CreativeCore_FORGE_v2.12.31_mc1.20.1.jar creeperoverhaul-3.0.2-forge.jar cristellib-1.1.6-forge.jar cuisinedelight-1.1.16.jar cupboard-1.20.1-2.7.jar curios-forge-5.11.1+1.20.1.jar CutAllSMP_v2.5.2.jar default_skill_trees-1.1.jar DisenchantmentEditTable-1.20-1.1.2.jar DistantHorizons-2.2.1-a-1.20.1-forge-fabric.jar domesticationinnovation-1.7.1-1.20.1.jar domum_ornamentum-1.20.1-1.0.186-RELEASE-universal.jar dragonitegear-0.3.2.jar Dungeon Crawl-1.20.1-2.3.15.jar dungeons-and-taverns-ancient-city-overhaul-1 [Forge].jar DungeonsArise-1.20.x-2.1.58-release.jar dungeons_enhanced-1.20.1-5.3.0.jar dungeons_plus-1.20.1-1.5.0.jar ec_isasb_plugin-1.20.1-1.0.0-all.jar efiscompat-2.2.4.jar EFMCompat 20.2.0.1.jar embeddium-0.3.31+mc1.20.1.jar EnchantmentDescriptions-Forge-1.20.1-17.1.19.jar endermanoverhaul-forge-1.20.1-1.0.4.jar EnderWyrmlings-1.0.0-forge-1.20.1.jar endrem_forge-5.3.3-R-1.20.1.jar enhanced_boss_bars-1.20.1-1.0.0.jar entityculling-forge-1.7.2-mc1.20.1.jar entity_model_features_forge_1.20.1-2.4.1.jar entity_texture_features_forge_1.20.1-6.2.9.jar Epic-Knights-9.21.jar Epic-Knights-Addon-1.22.jar Epic-Knights-Slavic-Armory-1.5.jar epicfight-forge-20.9.7-1.20.1.jar essential_1-3-5-7_forge_1-20-1.jar ExCap-20.9.7.3.jar exoticbirds-1.20.1-1.0.0.jar expanded_combat-1.20.1-3.2.4-all.jar Explorify v1.6.2 f10-48.jar extrasounds-1.20.1-forge-1.3.jar falchionmoveset-20.8.2.jar Fallingleaves-1.20.1-2.1.0.jar FarmersDelight-1.20.1-1.2.7.jar farsight-1.20.1-3.7.jar FastFurnace-1.20.1-8.0.2.jar FastSuite-1.20.1-5.0.1.jar FastWorkbench-1.20.1-8.0.4.jar ferritecore-6.0.1-forge.jar forge-medievalend-1.0.1.jar framework-forge-1.20.1-0.7.12.jar frozen_zombie_castle-1.4.0-forge-1.20.1.jar fzzy_config-0.6.4+1.20.1+forge.jar geckolib-forge-1.20.1-4.7.jar globalxp-forge-1.20.1-1.12.jar goblintraders-forge-1.20.1-1.9.3.jar gravestone-forge-1.20.1-1.0.24.jar guardvillagers-1.20.1-1.6.10.jar harvest-with-ease-forge-1.20.1-9.4.0.jar Highlighter-1.20.1-forge-1.1.9.jar hole_filler_mod-1.2.8_mc-1.20.1_forge.jar Iceberg-1.20.1-forge-1.1.25.jar ImmediatelyFast-Forge-1.3.4+1.20.4.jar ImmersiveUI-FORGE-0.3.0.jar imst-2.1.0.jar infernalmobs-1.20.1.6.jar integrated_api-1.5.1+1.20.1-forge.jar integrated_villages-1.1.5+1.20.1-forge.jar inventoryhud.forge.1.20.1-3.4.26.jar InventoryProfilesNext-forge-1.20-1.10.14.jar inventorysorter-1.20.1-23.0.8.jar InventorySpam-1.20.1-1.5.6.jar ironchest-1.20.1-14.4.4.jar irons_spellbooks-1.20.1-3.4.0.7.jar iron_repair_kits-2.4.3-forge-1.20.1.jar ItemBorders-1.20.1-forge-1.2.2.jar ItemProductionLib-1.20.1-1.0.2a-all.jar Jade-1.20.1-Forge-11.12.3.jar jei-1.20.1-forge-15.20.0.106.jar journeymap-1.20.1-5.10.3-forge.jar justhammers-forge-2.0.3+mc1.20.1.jar Kobolds-2.12.0.jar kotlinforforge-4.11.0-all.jar LegendaryTooltips-1.20.1-forge-1.4.5.jar libIPN-forge-1.20-4.0.2.jar libraryferret-forge-1.20.1-4.0.0.jar lionfishapi-2.4-Fix.jar lithostitched-forge-1.20.1-1.4.4.jar lmft-1.0.4+1.20.1-forge.jar lootbeams-1.20.1-1.2.6.jar lootintegrations-1.20.1-4.0.jar lukis-grand-capitals-1.1.1.jar L_Enders_Cataclysm-2.54- 1.20.1.jar mes-1.3.4-1.20-forge.jar mexicans_delight-1.1.1-forge-1.20.1.jar MineAllSMP_v2.6.6.jar minecolonies-1.20.1-1.1.814-snapshot.jar mna-forge-1.20.1-3.1.0.4-all.jar modernfix-forge-5.20.2+mc1.20.1.jar ModernUI-Forge-1.20.1-3.11.1.6-universal.jar modlist.txt moonlight-1.20-2.13.65-forge.jar mowziesmobs-1.7.0.jar multipiston-1.20-1.2.43-RELEASE.jar MutantMonsters-v8.0.7-1.20.1-Forge.jar mutil-1.20.1-6.1.1.jar mvs-4.1.4-1.20-forge.jar NaturesCompass-1.20.1-1.11.2-forge.jar Neat-1.20.1-41-FORGE.jar netherportalfix-forge-1.20-13.0.1.jar notenoughanimations-forge-1.9.2-mc1.20.1.jar Obscure-Tooltips-2.2.jar obscure_api-15.jar OctoLib-FORGE-0.4.2+1.20.1.jar oculus-mc1.20.1-1.8.0.jar packetfixer-forge-2.0.0-1.19-to-1.20.1.jar PackingTape-1.20.1-0.14.3.jar PassiveSkillTree-1.20.1-BETA-0.6.14a-all.jar Patchouli-1.20.1-84.1-FORGE.jar phantasm-1.0.1.jar Placebo-1.20.1-8.6.2.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar polymorph-forge-0.49.8+1.20.1.jar Prism-1.20.1-forge-1.0.5.jar projectvibrantjourneys-1.20.1-6.0.5.jar puffish_attributes-0.7.2-1.20-forge.jar puffish_skills-0.14.7-1.20-forge.jar PuzzlesLib-v8.1.25-1.20.1-Forge.jar QualityCrops-1.20.1-1.3.3.jar QualitysDelight-1.20.1-1.5.3.jar Quark-4.0-460.jar QUILT-2.0.0.jar repair_amulet-2.0-forge-1.20.1.jar repurposed_structures-7.1.15+1.20.1-forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.29.jar RPG-HUD-3.10.jar rpg_companions_tiny_dragons-0.0.4-forge-1.20.1.jar run.bat samurai_dynasty-0.0.48-1.20.1-neo.jar simplyswords-forge-1.56.0-1.20.1.jar SkyVillages-1.0.4-1.19.2-1.20.1-forge-release.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar sophisticatedbackpacks-1.20.1-3.23.5.1200.jar sophisticatedcore-1.20.1-1.2.12.872.jar sound-physics-remastered-forge-1.20.1-1.4.8.jar Stackable Potions-forge-1.20.1-1.0.0.jar StorageBox_v3.2.5.jar StorageDrawers-1.20.1-12.9.13.jar Structory_1.20.x_v1.3.5.jar Structory_Towers_1.20.x_v1.0.7.jar structure_gel-1.20.1-2.16.2.jar structurize-1.20.1-1.0.764-snapshot.jar SubtleEffects-forge-1.20.1-1.8.0.jar supermartijn642configlib-1.1.8-forge-mc1.20.jar supermartijn642corelib-1.1.18-forge-mc1.20.1.jar supplementaries-1.20-3.1.13.jar TaxCastlePillager+M.1.20.1+ForM.1.0.1.jar TaxTreeGiant+M.1.20.1+ForM.1.1.0.jar TerraBlender-forge-1.20.1-3.0.1.7.jar Terralith_1.20.x_v2.5.4.jar tetra-1.20.1-6.8.0.jar TheOuterEnd-1.0.10.jar tidal-towns-1.3.4.jar tlc_forge-1.0.3-R-1.20.X.jar toms_storage-1.20-1.7.0.jar toomanyglyphs-1.20.1-2.3.2.12345.jar totw_additions-1.3.1-1.20.x-forge.jar totw_modded-forge-1.20.1-1.0.5.jar Towns-and-Towers-1.12-Fabric+Forge.jar towntalk-1.20.1-1.1.0.jar trashcans-1.0.18b-forge-mc1.20.jar trashslot-forge-1.20-15.1.1.jar travelersbackpack-forge-1.20.1-9.1.16.jar TravelersTitles-1.20-Forge-4.0.2.jar tru.e-ending-v1.1.0c.jar uncrafter-forge-1.20.1-1.2.0.jar valarian_conquest-3.0-forge-1.20.1.jar valhelsia_core-forge-1.20.1-1.1.2.jar valhelsia_structures-forge-1.20.1-1.1.2.jar villagernames-1.20.1-8.2.jar visuality-forge-2.0.2.jar waystones-forge-1.20.1-14.1.9.jar WeaponsOfMiracles-20.1.8.5.6.jar XP From Harvest Reworked-1.20.x-1.2.4.jar YetAnotherConfigLib-3.6.2+1.20.1-forge.jar YungsApi-1.20-Forge-4.0.6.jar YungsBetterDesertTemples-1.20-Forge-3.0.3.jar YungsBetterDungeons-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterJungleTemples-1.20-Forge-2.0.5.jar YungsBetterMineshafts-1.20-Forge-4.0.4.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterWitchHuts-1.20-Forge-3.0.3.jar YungsBridges-1.20-Forge-4.0.3.jar YungsCaveBiomes-1.20.1-Forge-2.0.1.jar YungsExtras-1.20-Forge-4.0.3.jar Zeta-1.0-24.jar  
    • I did exactly like in the instruction , i even copied the build.gradle from alex mobs like he told in the instruction for citadel 1.7.0 and above, and i got 100 different error no matter what i changed in the build.gradle, i once managed to make a build succesfull but then the run client wasnt working I did exactly like in the instruction , i even copied the build.gradle from alex mobs like he told in the instruction for citadel 1.7.0 and above, and i got 100 different error no matter what i changed in the build.gradle, i once managed to make a build succesfull but then the run client wasnt working
    • Please share a link to your crash report on https://paste.ee, as explained in the FAQ
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.