January 30, 20223 yr 17 hours ago, diesieben07 said: Then they were wrong. thought it work like an ability 16 hours ago, ElTotisPro50 said: player.sendPlayerAbilities(); since noClip isn't an ability, you don't need this anymore
January 30, 20223 yr Author 7 hours ago, diesieben07 said: No you were not right. Check if the entity being updated is a player, if so use it. Do not use Minecraft.getInstance from common code.
February 2, 20223 yr Author On 1/30/2022 at 5:56 AM, diesieben07 said: No you were not right. Check if the entity being updated is a player, if so use it. Do not use Minecraft.getInstance from common code. @SubscribeEvent public static void test(LivingEvent.LivingUpdateEvent event) { if(Minecraft.getInstance().player == null) return; PlayerEntity player = Minecraft.getInstance().player; if(event.getEntityLiving() instanceof PlayerEntity) { player.noClip = true; } } didnt work
February 2, 20223 yr Author 1 hour ago, Luis_ST said: I already told that LivingUpdateEvent will never be called for players diesieben and you are telling me 2 different things :/, what i have to do?
February 2, 20223 yr 2 minutes ago, ElTotisPro50 said: diesieben and you are telling me 2 different things :/, what i have to do? i see i see, you can test it 18 minutes ago, ElTotisPro50 said: if(event.getEntityLiving() instanceof PlayerEntity) { player.noClip = true; } if i'm correct noClip should never be set to true use debugger
February 2, 20223 yr 2 hours ago, diesieben07 said: Why wouldn't it? iirc the Player class override the tick method completely which call the LivingUpdateEvent in LivingEntity, this means he does not call super. But now I'm not sure I will later take a look into it. Edited February 2, 20223 yr by Luis_ST
February 2, 20223 yr Author 7 hours ago, Luis_ST said: i see i see, you can test it if i'm correct noClip should never be set to true use debugger noclip should never be set to true?? but thats how it works you set the boolean to true, and with debugger you mean run the game in debug mode and when i export my mod it should work fine?
February 2, 20223 yr 3 hours ago, ElTotisPro50 said: noclip should never be set to true?? it should work in LivingUpdateEvent 3 hours ago, ElTotisPro50 said: and with debugger you mean run the game in debug mode i mean the debug feature of your IDE, or a simple Logger#debug
February 2, 20223 yr Author 1 hour ago, Luis_ST said: it should work in LivingUpdateEvent i mean the debug feature of your IDE, or a simple Logger#debug nope didnt work, i saw some people asking for noclip and it worked for them, why is not working for me? (also luis are you "good" with rendering?)
February 3, 20223 yr 10 hours ago, ElTotisPro50 said: nope didnt work, i saw some people asking for noclip and it worked for them, why is not working for me? show the update code so I can debug this locally 10 hours ago, ElTotisPro50 said: (also luis are you "good" with rendering?) I haven't done so much render stuff, I hava basic knowledge, but for your question it's not enough
February 3, 20223 yr Author 12 hours ago, Luis_ST said: show the update code so I can debug this locally I haven't done so much render stuff, I hava basic knowledge, but for your question it's not enough 1-Can you help me with a post i made about rendering a glowing line? (the line is following my head movements but not from the eyes and if dont look to the north the line doesnt follow my head) 2-the code you asked @SubscribeEvent public static void test(LivingEvent.LivingUpdateEvent event) { if(Minecraft.getInstance().player == null) return; PlayerEntity player = Minecraft.getInstance().player; if(event.getEntityLiving() == player) { //OR if(event.getEntity() == player) { player.noClip = true; } }
February 3, 20223 yr 23 minutes ago, ElTotisPro50 said: (the line is following my head movements but not from the eyes and if dont look to the north the line doesnt follow my head) please don't ask for my help in other threads, I read 95% of all threads if i have an answer/solution i will reply, but i will take a look into your thread (again) 28 minutes ago, ElTotisPro50 said: 2-the code you asked do not use the Minecraft class when you want to change a server side thing use the LivingEntity of the Event use and instanceof check instead of == to check if the LivingEntity is a PlayerEntity LivingUpdateEvent#getEntityLiving and LivingUpdateEvent#getEntity retrun the same Entity
February 3, 20223 yr Author 1 hour ago, Luis_ST said: please don't ask for my help in other threads, I read 95% of all threads if i have an answer/solution i will reply, but i will take a look into your thread (again) do not use the Minecraft class when you want to change a server side thing use the LivingEntity of the Event use and instanceof check instead of == to check if the LivingEntity is a PlayerEntity LivingUpdateEvent#getEntityLiving and LivingUpdateEvent#getEntity retrun the same Entity the if(Minecraft.getInstance().player == null) is because else it gives me a null exception and i have to get the player from minecraft class or else where do i get it(without instantiating it) didnt work the game thinks im cheating like if you are in a server and you turn on noclip hacks @SubscribeEvent public static void test(LivingEvent.LivingUpdateEvent event) { if(Minecraft.getInstance().player == null) return; PlayerEntity player = Minecraft.getInstance().player; if(event.getEntityLiving() instanceof PlayerEntity) { player.noClip = true; } }
February 3, 20223 yr Author 1 hour ago, diesieben07 said: Please learn basic Java. Do not use the Minecraft class here at all. You are reaching across logical sides and this does not do what you wnat. i didnt mean "without instantiate player class", i meant where do i get the player class without "PlayerEntity player = new PlayerEntity()", Minecraft's class can give me the player (i know basic java even if it sometimes doesnt look like it)
February 3, 20223 yr 36 minutes ago, ElTotisPro50 said: event.getEntityLiving() instanceof PlayerEntity if this retruns true the LivingEntity is a PlayerEntity so you can cast the LivingEntity of the Event to a PlayerEntity, if you don't know how to do that -> learn basic Java. Edited February 3, 20223 yr by Luis_ST
February 3, 20223 yr Author 1 hour ago, Luis_ST said: if this retruns true the LivingEntity is a PlayerEntity so you can cast the LivingEntity of the Event to a PlayerEntity, if you don't know how to do that -> learn basic Java. FINALLY IT WORKED :))))))))))), so in what contexts i cant initialize the player with minecraft.instance.player?
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