Jump to content

(1.16.5 MCP) remove entity after certain time when spawned


ElTotisPro50

Recommended Posts

for example i have my entity (it extends LivingEntity NOT MobEntity or something) and i want to make that when the entity is spawned(via code or spawn egg or /summon) it removes itself when 5 seconds pass

i guess i need to use tick() method for make that when entity is spawned it starts counting to 5 but i dont know how to make a counter

Link to comment
Share on other sites

14 hours ago, Luis_ST said:

you can take a look at the Arrow it will be removed if it's a few seconds on Ground 

 

14 hours ago, Luis_ST said:

you can take a look at the Arrow it will be removed if it's a few seconds on Ground 

luis it worked but speaking of entities:

i want my entity invulnerable, hide its name(my class is extending LivingEntity so it shows the name) and make that it cant be pushed but i added those 3 and none of them is working

public class MyEntity extends LivingEntity {

    private float dirX;
    private float dirZ;
    private int liveTime;
    public NonNullList<ItemStack> inventory = NonNullList.<ItemStack>withSize(4, ItemStack.EMPTY);

    public MyEntity(EntityType<? extends LivingEntity> type, World worldIn) {
        super(type, worldIn);
        this.setCustomNameVisible(false);
        this.setNoGravity(true);
    }

    @Override
    public boolean isImmuneToExplosions() {
        return true;
    }

    @Override
    public boolean isImmuneToFire() {
        return true;
    }

    @Override
    public boolean isInvulnerable() {
        return true;
    }

    @Override
    public boolean canBeRiddenInWater() {
        return false;
    }

    @Override
    protected boolean canBeRidden(Entity entityIn) {
        return false;
    }

    @Override
    public boolean canBePushed() {
        return false;
    }

    @Override
    public void tick() {
        ++this.liveTime;
        if(liveTime == 100) {
            this.removed = true;
            this.remove();
        }
        super.tick();
    }

    @Override
    public void setNoGravity(boolean noGravity) {
        super.setNoGravity(noGravity);
    }

    @Override
    public Iterable<ItemStack> getArmorInventoryList() {
        return this.inventory;
    }

    @Override
    public ItemStack getItemStackFromSlot(EquipmentSlotType slotIn) {
        return slotIn.getSlotType() == EquipmentSlotType.Group.ARMOR ? this.inventory.get(slotIn.getIndex()) : ItemStack.EMPTY;
    }

    @Override
    public void setItemStackToSlot(EquipmentSlotType slotIn, ItemStack stack) {

    }

    @Override
    public HandSide getPrimaryHand() {
        return HandSide.RIGHT;
    }
}

 

Link to comment
Share on other sites

3 hours ago, Luis_ST said:

what does not work?

my entity can be pushed(I DONT WANT MY ENTITY CAN BE PUSHED), i can kill my entity with a sword(I WANT MY ENTITY INMORTAL/OR THAT I CANT HIT IT LIKE IS A GHOST BUT THE BOX COLLIDER STILL EXIST)

and it shows the name above the entity(I WANT TO HIDE THE NAME LIKE A NORMAL ANIMAL WITHOUT CHANGING "extends LivingEntity")

Edited by ElTotisPro50
Link to comment
Share on other sites

6 hours ago, ElTotisPro50 said:

my entity can be pushed(I DONT WANT MY ENTITY CAN BE PUSHED)

canBePushed is only called from the Minecart and the Boat but I hava unfortunately no idea which controls the pushed from Entities

6 hours ago, ElTotisPro50 said:

i can kill my entity with a sword(I WANT MY ENTITY INMORTAL/OR THAT I CANT HIT IT LIKE IS A GHOST BUT THE BOX COLLIDER STILL EXIST)

overwrite hurt method in your Entity class and return false

6 hours ago, ElTotisPro50 said:

and it shows the name above the entity

this is handled in the EntityRenderer

Link to comment
Share on other sites

14 hours ago, Luis_ST said:

canBePushed is only called from the Minecart and the Boat but I hava unfortunately no idea which controls the pushed from Entities

overwrite hurt method in your Entity class and return false

this is handled in the EntityRenderer

but the armor stand can't be pushed(in the armor stand class it overrides canbepushed() and returns false)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm opening the forge 1.8.9 installer properly I click install with the client option selected, it says it installs properly but when I go into my files and also when I go into the minecraft launcher, it's just not there.  JVM info: Oracle Corporation - 1.8.0_431 - 25.431-b10 java.net.preferIPv4Stack=true Found java version 1.8.0_431 Considering minecraft client jar Considering library net.minecraftforge:forge:1.8.9-11.15.1.2318-1.8.9: Not Downloading {Wrong Side} Considering library net.minecraft:launchwrapper:1.12: Not Downloading {Wrong Side} Considering library org.ow2.asm:asm-all:5.0.3: Not Downloading {Wrong Side} Considering library jline:jline:2.13: Not Downloading {Wrong Side} Considering library com.typesafe.akka:akka-actor_2.11:2.3.3 Considering library com.typesafe:config:1.2.1 Considering library org.scala-lang:scala-actors-migration_2.11:1.1.0 Considering library org.scala-lang:scala-compiler:2.11.1 Considering library org.scala-lang.plugins:scala-continuations-library_2.11:1.0.2 Considering library org.scala-lang.plugins:scala-continuations-plugin_2.11.1:1.0.2 Considering library org.scala-lang:scala-library:2.11.1 Considering library org.scala-lang:scala-parser-combinators_2.11:1.0.1 Considering library org.scala-lang:scala-reflect:2.11.1 Considering library org.scala-lang:scala-swing_2.11:1.0.1 Considering library org.scala-lang:scala-xml_2.11:1.0.2 Considering library lzma:lzma:0.0.1: Not Downloading {Wrong Side} Considering library net.sf.jopt-simple:jopt-simple:4.6: Not Downloading {Wrong Side} Considering library java3d:vecmath:1.5.2 Considering library net.sf.trove4j:trove4j:3.0.3 Extracting: /forge-1.8.9-11.15.1.2318-1.8.9-universal.jar To: C:\Users\Ian\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.8.9-11.15.1.2318-1.8.9\forge-1.8.9-11.15.1.2318-1.8.9.jar That's the installer log and I have no idea if anything is wrong.
    • https://mclo.gs/NQ786zI   I don’t understand what I need to do.
    • I am wanting to give the armour in my mod special properties, but I have no idea how to do so.   For the first armour set I want it to be the case that when the full set is worn it has the properties of a carved pumpkin, making it so you won't aggravate endermen when you look at them.    The second, and presumably harder property is that for the second set I would like it to be the case that when the full set is worn, you can walk over the void without falling. (I was considering using the levitation to accomplish this but I wanted to check beforehand).   Would both of these specialities be achievable for each armour set and how exactly would they both be done? Help would be much appreciated. 
    • I finally got my Forge server up and running thanks to the help of the people on this forum and played fine for a day. Now since I started playing today, the server runs for 20-30 minutes then freezes and kicks everyone out but stays up and running but won't let anyone connect. Here is the latest debug log and crashlog from the server. Thank you for reading & helping   https://gist.github.com/Dwolfwoood/d0410e581c86772694f1d8007431c409   https://gist.github.com/Dwolfwoood/b5d521fd071dbfcc816949924757fef9
    • I got the infamous crash log that you get when you have a mod or multiple mods that are incompatible with the version being used. however.. I have no idea which ones are wrong. I was hoping the forums could help me figure it out. does the crsh report tell me and im just dumb?  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.