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Posted

hen .. well you implemented your class im a odd way, no render class should be called from server side, can we see that ? :)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

For example

 

BlockCode:

package netherfors.block;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import netherfors.main;
import netherfors.gui.GuiLavaCollector;
import netherfors.tile.TileLavaCollector;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class LavaCollector extends BlockContainer{

private Icon top,bottom;

public LavaCollector(int id) {
	super(id, Material.rock);
	this.setStepSound(Block.soundStoneFootstep);
	this.setCreativeTab(main.nettab);
	this.setHardness(5f);
}

@SideOnly(Side.CLIENT)
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
    	TileLavaCollector tile = (TileLavaCollector) world.getBlockTileEntity(x, y, z);
    	if(tile!=null){
    		Minecraft mc = ModLoader.getMinecraftInstance();
    		mc.displayGuiScreen(new GuiLavaCollector(player,world,tile));
    	}
    	return true;
    }
    
    public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player) {
    	TileLavaCollector tile = (TileLavaCollector) world.getBlockTileEntity(x, y, z);
    	if(tile!=null){
    		if(tile.itemamount>0){
    			EntityItem it = new EntityItem(world, x, y, z, new ItemStack(main.craftingitems,tile.itemamount,0));
    			if(!world.isRemote){
    				world.spawnEntityInWorld(it);
    			}
    			tile.itemamount = 0;
    		}
    	}
    }
    
    public void onBlockAdded(World world, int x, int y, int z)
    {
    	TileLavaCollector t = (TileLavaCollector) world.getBlockTileEntity(x, y, z); 
    	if(t!=null){
    		t.itemamount = 0;
    		t.amount = 0;
    		t.interval = 0;
    		t.time = 0;
    	}

    }
    
    public void registerIcons(IconRegister r){
    	this.blockIcon = r.registerIcon("netherfors:lavaside");
    	this.top = r.registerIcon("netherfors:lavatop");
    	this.bottom = r.registerIcon("netherfors:lavabottom");
    }
    
    public Icon getIcon(int par1, int par2)
    {
        return par1 == 1 ? this.top : (par1 == 0 ? this.bottom : (par1 != par2 ? this.blockIcon : this.blockIcon));
    }

@Override
public TileEntity createNewTileEntity(World world) {
	return new TileLavaCollector();
}

}

 

GuiCode :

package netherfors.gui;

import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import netherfors.tile.TileLavaCollector;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class GuiLavaCollector extends GuiScreen{

private int wi,he;
private EntityPlayer player;
private World world;
private TileLavaCollector tile;

// 88 // 65

public GuiLavaCollector(EntityPlayer pla,World wor,TileLavaCollector ti){
	this.wi = 88;
	this.he = 90;
	this.world = wor;
	this.player = pla;
	this.tile = ti;
}

    public boolean doesGuiPauseGame()
    {
        return false;
    }

public void drawProgressBar(int i){

	if(i>65){
		i = 65;
	}

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.renderEngine.bindTexture("/mods/netherfors/textures/gui/lavacollector.png");;
        this.drawTexturedModalRect(width/2-35, (height/2-37)+(65-i), 88, 0, 20, i);
}

public void progressOverHundred(int o){

	if(o>100){
		o = 100;
	}

	int percent = (65*o)/100;
	drawProgressBar(percent);

}


public void initGui(){

}

@SideOnly(Side.CLIENT)
public void drawScreen(int par1, int par2, float par3)
{
        this.drawGuiContainerBackgroundLayer(par3, par2, par1);
        int t = tile.amount;
        progressOverHundred(t);
        this.fontRenderer.drawSplitString("Progress\n"+Integer.toString(tile.amount)+"%\n\nAmount\n"+Integer.toString(tile.itemamount), width/2-20, height/2-34, 54, 0);
        super.drawScreen(par1, par2, par3);
}	

@SideOnly(Side.CLIENT)
    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    {
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        this.mc.renderEngine.bindTexture("/mods/netherfors/textures/gui/lavacollector.png");
        int k = (this.width - this.wi) / 2;
        int l = (this.height - this.he) / 2;
        this.drawTexturedModalRect(k, l, 0, 0, this.wi, this.he);
    }

}

 

If I dont put sideonly to the onBlockActivated it crashes the server :)

Posted

yeah make sens

mc.displayGuiScreen(new GuiLavaCollector(player,world,tile));

 

this is wrong, you need a IGuiHandler and call this instead

 

@Override
public boolean onBlockActivated(World world, int x, int y, int z,
		EntityPlayer player, int a, float b, float c, float d) {
	TileEntity te = world.getBlockTileEntity(x, y, z);
	if(te != null){
		TileEntityPlot tep = (TileEntityPlot)te;
		if(tep.isBought()){
			return false;
		}
		if(player.username.equals(tep.owner)){
		player.openGui(TheMod.instance, PlotSellerGui.GUI_ID, world, x, y, z);
		}else{
			player.openGui(TheMod.instance, PlotBuyerGui.GUI_ID, world, x, y, z);
		}
	}
	return true;
}

example from one of my block ^^

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

yeah make sens

mc.displayGuiScreen(new GuiLavaCollector(player,world,tile));

 

this is wrong, you need a IGuiHandler and call this instead

 

@Override
public boolean onBlockActivated(World world, int x, int y, int z,
		EntityPlayer player, int a, float b, float c, float d) {
	TileEntity te = world.getBlockTileEntity(x, y, z);
	if(te != null){
		TileEntityPlot tep = (TileEntityPlot)te;
		if(tep.isBought()){
			return false;
		}
		if(player.username.equals(tep.owner)){
		player.openGui(TheMod.instance, PlotSellerGui.GUI_ID, world, x, y, z);
		}else{
			player.openGui(TheMod.instance, PlotBuyerGui.GUI_ID, world, x, y, z);
		}
	}
	return true;
}

example from one of my block ^^

 

I converted all of my code into IGuiHandler but now world.spawnEntityInWorld() spawns fake items as well :)

Still have the problem...

Posted

what do you mean fake ? like you can walk through it and you wont pick it up ? liek a ghost ?

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

You cant depent on packets because players easily can exploit them :) And they are actually complicated :)

:o

Don't code a mod because players easily can exploit them :) And they are actually complicated :)

Posted
Don't.Use.SideOnly.Annotation.

never use @sideonly its only causing more confusion then anything

NEVER

 

You cant depent on packets because players easily can exploit them :) And they are actually complicated :)

with this logic the mod is un-codable, the thing you must understand is that packet are good but you MUST filter them, dont accept anything "just because"

IRL example:

in my mod people have a skill tree that they can buy spell from, but player dont tell the server "hey im now max level" when they want to buy a new skill they send a packet to the server saying "can i buy this ?" and the server will decide yes or no, so theres no way around usign a hacked client on this

 

And they are actually complicated

you feed stuff in a stream on one side and collect it on the other ....

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

yes only if you dont mind using MY classes....(located: http://www.minecraftforge.net/wiki/Organising_packet_handlers)

 

//this code client side (in your gui ?) where the button was pressed or wtv
int spawnItemId = 55;
PacketWriteStream stream = new PacketWriteStream();
stream.put(spawnItemId);
PacketDispatcher.sendPacketToServer(stream.makePacket("channel");


server side in method 
public void onPacketData(INetworkManager manager,
                        Packet250CustomPayload packet, Player playerEntity) :

int spawnItemId = 55;
PacketReadStream stream = new PacketReadStream(packet);
int packetID = stream.readInt();
if(packetID == spawnItemId){
    //make check to see if its a valid state  
    //spawn item
    //to get a reference to the player that send this:
    EntityPlayer player = (EntityPlayer)playerEntity;
   //then player.doSomething() or player.worldObj.spawnItemInWorld(new EntityItem etc)
}

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

i actually looked into thsi class later, but these utility class were already done so wtv :P

and my like 500 different packet are all written with this class ... soooo i dont want to change all that xD

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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