Posted February 14, 20223 yr Hello, As you can see in the screenshot, the bounding box wire is showing a full cube. How can I make it stick to my shape? Like stairs and slabs.
February 14, 20223 yr Override getVoxelShape, or whatever the Mojang name is. Take a look at literally any vanilla block that has bounds less than a full cube. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 18, 20223 yr Author Sorry for the late reply. I have been busy working on the model. From BlockBench I exported the VoxelShape model. I copied the Stream.of code into my class. The shape has some IBooleanFunction. Ex: IBooleanFunction.LEG Leg is the name of a group of cubes I created in BlockBench. The problem is that I cannot find where IBooleanFunction comes from. Or is there a replacement?
February 19, 20223 yr 13 hours ago, Ideki said: Or is there a replacement? BlockBench use still mcp mappings, you can use Forge Bot on discord to convert from mcp to mojang mapping command: !mcp -c moj <name> 1.16.5
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.