Posted August 1, 201312 yr For a mod I am making, I need a way to have a new player variable such as gold or mana, I was wondering about the best way to do it, so that each player has a different value, and that the value is saved on the world, so that the player can keep the same value. I think it would be done via NBT but I need some help in doing so. Thanks in Advance SR2610 | Nemesis Minecraft Modder | Planet Minecraft Moderator
August 1, 201312 yr another mmorpg ?(bring it) use "IExtendedProperty" interface how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 1, 201312 yr Author Can you explain how to use it? SR2610 | Nemesis Minecraft Modder | Planet Minecraft Moderator
August 1, 201312 yr yes if you do your due diligence and actually take a look at how the class is made have you spot it? did you make a class that implements it? you will also need a event handler for this event "EntityEvent.EntityConstructing" how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 1, 201312 yr Author I have created the class, but I am not sure how to use it SR2610 | Nemesis Minecraft Modder | Planet Minecraft Moderator
August 1, 201312 yr you also need to register a even handler to the event bus that will handle event of type: EntityEvent.EntityConstructing and during that evnet handling you can attach a IExtendedProperty to every players that are created how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 1, 201312 yr Author Thanks, you have given me they way to go with this, and I have it solved now SR2610 | Nemesis Minecraft Modder | Planet Minecraft Moderator
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