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Client-side event when player joins a singleplayer/multiplayer server


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Posted (edited)
9 hours ago, diesieben07 said:

ClientPlayerNetworkEvent.LoggedInEvent

Thanks, I'm trying to use the event to determine whether a player has joined an integrated/dedicated server, but it seems that `LocalPlayer` has no `getServer()` and thus I can't use `MinecraftServer#isDedicatedServer`

 

It crashes with `NoSuchMethodError` when i join an inte/dedi server

 

@SubscribeEvent
public static void onJoin(ClientPlayerNetworkEvent.LoggedInEvent event) {
	String serverType = event.getPlayer().getServer().isDedicatedServer() ? "Multiplayer" : "Singleplayer";
}

 

Edited by Arkyo
Posted
2 minutes ago, Luis_ST said:

your are on client so there is no Server

If so, is there an client-side event for this? I just want to determine on the client-side whether a player has joined an integrated/dedicated server

Posted (edited)
2 hours ago, diesieben07 said:

The event has getConnection. Connection#isMemoryConnection will tell you if this is a single player connection. Note that when "open the LAN" is selected, other players joining will see it as a normal server, not "single player".

I don't think it has `getConnection()` ... Both IntelliJ and javadoc didn't show a `getConnection()` for LoggedInEvent

 

EDIT: there is a getNetworkManager() for this event which returns a Connection. However event.getNetworkManager().isMemoryConnection() still throws NoSuchMethodError

Edited by Arkyo
Posted
3 minutes ago, diesieben07 said:

getConnection definitely exists. Show your code and the error.

Imgur

 

And this is the error line in crash report when I used event.getNetworkManager().isMemoryConnection():

java.lang.NoSuchMethodError: 'boolean net.minecraft.network.Connection.isMemoryConnection()'

 

Posted
1 hour ago, diesieben07 said:

1.17.1 is no longer a supported versions. Currently supported versions are 1.18.1 (Latest) and 1.16.5 (LTS).

yeah, but even if I backport it to 1.16.5, updated the build.gradle and reloaded the project, there is still no event.getConnection().

Posted (edited)

Ok I've found a hacky way for 1.16.5:

EDIT: Also works for 1.17.1

event.getNetworkManager().channel().remoteAddress().toString().startsWith("local:E") ? "Singleplayer" : "Multiplayer"

 

Edited by Arkyo

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