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Posted

(the front of the model of my entity is made looking to the north so thats the front), i have an item and it spawns with right click my entity lets say it has a model of steve, when i spawn it i tried to match the entity's rotation yaw and pitch to player's rotation yaw and pitch but it didnt work, i dont need any code to show thats all

entity.rotationPitch = player.rotationPitch
SAME WITH YAW

i tried to put player.prevrotation but didnt work either

 

this is what i want

https://imgur.com/a/KxGjLUT

  • Author
10 hours ago, MFMods said:

when you activate the item, print out yBodyRot value into console.

what??, there is no ybodyrot in entity

i don't know what's it called in mapping you use. sorry. go to boat entity class and look inside the method that matches passenger rotation to boat rotation (about two thirds into the file).

9 hours ago, ElTotisPro50 said:

what??, there is no ybodyrot in entity

if you are still using mcp mappings it renderYawOffset

  • Author
7 hours ago, Luis_ST said:

if you are still using mcp mappings it renderYawOffset

oh im sorry, my entity class is not extending living entity or something is extending just Entity

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