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Posted

I want to add a feature to my mod where any blocks a player breaks are auto-smelted whenever they have a certain capability value.

Is there any good resources on creating new LootItemConditions that check a player's capabilities. Or if LootModifiers aren't the best way to go about this what is the best?

you can get the Entity (with cast the Player) via LootContext#getParamOrNull and LootContextParams.THIS_ENTITY

  • Author

Alright I've got that. Now do you know of any sources that may be able to help with the other parts of this? The docs don't cover any custom LootItemConditions or types.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

After a lot of research I have written what I believe to be all of the necessary code. I'm currently struggling to get it run however. I can't figure out how to make the .json file for the auto_smelt. I just need it so that the player is sent to test function in the LootItemCondition I have created. That way I can check their capability

{
  "condition": "minecraft:entity_properties",
  "predicate": {
        "type": "minecraft:player"
  }
}

 

i would recommend you to use DataGenerator to create the json files automatically,
the Forge example also use data generation, take a look at this

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