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Posted

Hello, I hope I am not posting out of place, if I am, I apologies now. I am working on my first mod, which I will leave the details about it out.  I have come up against a small problem today, this morning the mod was all working fine. The issue is that when blocks are harvested they're dropping tiles (of the block with correct texture) instead of the nicely rendered cube, as I said this was working fine this morning, the only thing we altered was the spawning algorithm, then BAM! it started going crazy on me. I have reverted my spawning code back to how it was this morning, but it does not seem to have fixed it.

 

If anyone is feeling particularly generous then I would appreciate a critical eye on my code. Thanks in advance!

 

 

 

mod_ChemistryMod

package net.minecraft.src;
import java.util.ArrayList;
import java.util.Random;

import net.minecraft.src.forge.*;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;
import net.minecraft.client.*;


public class mod_ChemistryMod extends BaseMod {

//Blocks
public static final Block oreMagnesium = new blockMagnesium(2208, 0).setHardness(3F).setResistance(5F).setStepSound(Block.soundStoneFootstep).setBlockName("oreMagnesium");
public static final Block oreCobalt = new blockCobalt(2209, 1).setHardness(3F).setResistance(5F).setStepSound(Block.soundStoneFootstep).setBlockName("oreCobalt");
public static final Block blockCourseSand = new blockCourseSand(2230, 2).setHardness(1F).setResistance(1F).setStepSound(Block.soundSandFootstep).setBlockName("blockCourseSand");

	public mod_ChemistryMod(){

		}
	// On Mod Load, Loads Textures, Registers Blocks and Assigns IGN to Blocks in Inv
	public void load(){
	MinecraftForgeClient.preloadTexture("/ChemMod/terrain.png");
	ModLoader.registerBlock(oreMagnesium);
	ModLoader.registerBlock(oreCobalt);
	ModLoader.registerBlock(blockCourseSand); 
	ModLoader.addName(oreCobalt, "Cobalt Ore");
	ModLoader.addName(oreMagnesium, "Magensium Ore");
	ModLoader.addName(blockCourseSand, "Course Sand");
		}
	// Version Number for Error Console et al. 	
	public String getVersion(){
	return "Alpha - 0.0.1";
		}

	//Ore Generation Code Below


}

 

blockMagnesium Class

package net.minecraft.src;
import java.util.ArrayList;
import java.util.Random;

import net.minecraft.src.forge.*;

public class blockMagnesium extends Block implements ITextureProvider {

public blockMagnesium(int i, int j){
		super (i,j, Material.rock);

}
    public String getTextureFile()
    {
            return "/ChemMod/terrain.png";
    }
    
    public void addCreativeItems(ArrayList itemList)
    {
    itemList.add(new ItemStack(this));
    }

    public int idDropped(int i, Random random, int j){
	return blockID;
    	
    }
}

 

 

 

Naturally a large bulk of the code has been omitted, more because it is not relevant to the issue.

 

Thanks again.

Posted

You need a getBlockTexture or something in the BlockMagnesium.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted

any suggestions on what the "something" might be?

I just override getBlockTexture().

public int getBlockTexture(IBlockAccess par1iBlockAccess, int x, int y, int z, int side){
    return <magnesium ore texture index>;
}

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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