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Featured Replies

  • Author

Thanks, By any chance do you know how to make it look like glass panes, right now it just renders like a normal block.

  • Author

here is the block class: 

public class linaglass extends IronBarsBlock {

   public linaglass(BlockBehaviour.Properties p_56839_) {
      super(p_56839_);
      this.registerDefaultState(this.stateDefinition.any().setValue(NORTH, Boolean.valueOf(false)).setValue(EAST, Boolean.valueOf(false)).setValue(SOUTH, Boolean.valueOf(false)).setValue(WEST, Boolean.valueOf(false)).setValue(WATERLOGGED, Boolean.valueOf(false)));
   }

}

 

and here is the how I registered the RenderType:

 

    private void LinaClient(final FMLClientSetupEvent event) {
        

        ItemBlockRenderTypes.setRenderLayer(BlockInit.blockeeveelinaglass.get(), RenderType.translucent());
 

    }
    

  • Author

When I hover the crosshair over the glass, the glass pane outline appears, but it renders like a normal block, I tried translucent and cutoutMipped, non of these have worked.

Edited by Azarsra

11 hours ago, Azarsra said:

When I hover the crosshair over the glass, the glass pane outline appears

i'm be able to reproduce this error, i have know idea why this happens but seems to be a bug with modded Blocks

11 hours ago, Azarsra said:

I tried translucent and cutoutMipped, non of these have worked.

both RenderTypes work how they should, are you sure your EventHandler is called?

  • Author

Nevermind, I think the .json files are wrong, I'll check and see if that is the problem, if so, I am completely sorry for wasting your time

  • Author

I'm so sorry, The .Json files were the problem, I feel so stupid right now. Thanks for helping.

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