Azarsra Posted May 1, 2022 Author Posted May 1, 2022 Thanks, By any chance do you know how to make it look like glass panes, right now it just renders like a normal block. Quote
Azarsra Posted May 3, 2022 Author Posted May 3, 2022 here is the block class: public class linaglass extends IronBarsBlock { public linaglass(BlockBehaviour.Properties p_56839_) { super(p_56839_); this.registerDefaultState(this.stateDefinition.any().setValue(NORTH, Boolean.valueOf(false)).setValue(EAST, Boolean.valueOf(false)).setValue(SOUTH, Boolean.valueOf(false)).setValue(WEST, Boolean.valueOf(false)).setValue(WATERLOGGED, Boolean.valueOf(false))); } } and here is the how I registered the RenderType: private void LinaClient(final FMLClientSetupEvent event) { ItemBlockRenderTypes.setRenderLayer(BlockInit.blockeeveelinaglass.get(), RenderType.translucent()); } Quote
Azarsra Posted May 3, 2022 Author Posted May 3, 2022 (edited) When I hover the crosshair over the glass, the glass pane outline appears, but it renders like a normal block, I tried translucent and cutoutMipped, non of these have worked. Edited May 3, 2022 by Azarsra Quote
Luis_ST Posted May 3, 2022 Posted May 3, 2022 this should work, i will debug this local, which Forge version are you using Quote
Luis_ST Posted May 3, 2022 Posted May 3, 2022 11 hours ago, Azarsra said: When I hover the crosshair over the glass, the glass pane outline appears i'm be able to reproduce this error, i have know idea why this happens but seems to be a bug with modded Blocks 11 hours ago, Azarsra said: I tried translucent and cutoutMipped, non of these have worked. both RenderTypes work how they should, are you sure your EventHandler is called? Quote
Azarsra Posted May 3, 2022 Author Posted May 3, 2022 Nevermind, I think the .json files are wrong, I'll check and see if that is the problem, if so, I am completely sorry for wasting your time Quote
Azarsra Posted May 3, 2022 Author Posted May 3, 2022 I'm so sorry, The .Json files were the problem, I feel so stupid right now. Thanks for helping. Quote
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