Posted May 27, 20223 yr A have a block which uses json model and looks fine. Model is basically this: {parent_model: something, #texture1: minecraft:oak_planks} Now, it time for a dark oak variant and spruce, etc. - is there a non-manual way to do it? (I know copy/paste and changing oak to other wood would take less than a minute, but I'm thinking support for modded wood would be nice to have.) The block has a block entity too (no renderer at the moment) so I was thinking of using that, though i never rendered blocks. I would be willing to set aside an item slot for material. Let's say I do - could I tell the renderer "render the block using this model, but instead of the oak texture, use this other texture"?
May 27, 20223 yr Use separate blocks. Welcome to The Flattening. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 27, 20223 yr Author ok. how about second question? can i use block entity renderer to render a json model, but change a resourcelocation of one texture?
May 27, 20223 yr Author well, that would give me auto-magical support for any plank type in the game. did anyone have any experience with it?
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